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bdeb347ea9
* medical_damage - cleanup woundHandler naming * woundsHandlerBase
29 lines
814 B
Plaintext
29 lines
814 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Pterolatypus
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* Custom wound handler for vehicle crashes, sends damage to a random hitpoint
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*
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* Arguments:
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* 0: Unit That Was Hit <OBJECT>
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* 1: Damage done to each body part <ARRAY>
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* 2: Type of the damage done <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, [[0.5, "#structural", 1.5]], "vehicleCrash"] call ace_medical_damage_fnc_woundsHandlerVehicleCrash
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*
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* Public: No
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*/
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params ["_unit", "_allDamages", "_typeOfDamage"];
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TRACE_3("woundsHandlerVehicleCrash",_unit,_allDamages,_typeOfDamage);
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// randomise all hit selections
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private _newDamages = _allDamages apply {
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[_x select 0, selectRandom ALL_BODY_PARTS, _x select 2];
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};
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TRACE_1("Vehicle crash handled, passing damage", _newDamages);
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[_unit, _newDamages, _typeOfDamage] //return
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