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b30f023c04
* Adds Icon option for Low blood volume at Medical Feedback - Adds setting to switch Low blood volume effect with 3 options: Color fading, Icon, Color fading + Icon - Adds icon to UI on low blood - Adds icon PAA files * Review fixes - Added ACE tags to added controls - Added defines for GUI position/size - Added missing newline at EOF - Updated fnc_effectBloodVolumeIcon (removed usage of uiNamespace and minor changes) - CBA_fnc_addSetting is now used to init settings - Icon path macro updated to return formatted path * Review fixes vol.2 - Removed `disableSerialization` and added default value for indicator control and not null checks to effectBVI function - Removed defines from RscInGameUI and used a3 defines instead - Changed formatting of macroses * Review fixes vol.3 - Fixed exec code of BV setting - Removed ctrlCommit from eBVI function - Changed initEffects function to be able to update pain and BV effects only - Changed control name from `BloodVolumeInfoIndicator` to `bloodVolumeIndicator` - Various formatting tweaks (spaces/lines/uppercase/periods) * Review fixed vol.4 - Remove extra checks from eBVI func - Restores contol's onLoad script using ARR_2(QQGVAR())
42 lines
981 B
Plaintext
42 lines
981 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: 10Dozen
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* Handles the blood volume icon.
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*
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* Arguments:
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* 0: Enable <BOOL>
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* 1: Intensity 0...6 <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [true, 4] call ace_medical_feedback_fnc_effectBloodVolumeIcon
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*
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* Public: No
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*/
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params ["_enable", "_intensity"];
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private _indicatorCtrl = uiNamespace getVariable [QGVAR(bloodVolumeIndicator), controlNull];
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if (!_enable || !GVAR(showBloodVolumeIcon)) exitWith {
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_indicatorCtrl ctrlSetText "";
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};
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private _text = "";
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private _color = ICON_BLOODVOLUME_COLOR_NONE;
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if (_intensity > 0) then {
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_text = ICON_BLOODVOLUME_PATH(_intensity);
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if (_intensity > 2) then {
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_color = [ICON_BLOODVOLUME_COLOR_ORANGE, ICON_BLOODVOLUME_COLOR_RED] select (_intensity > 4);
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} else {
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_color = ICON_BLOODVOLUME_COLOR_WHITE;
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};
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};
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// --- Affecting UI icon with proper image and color
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_indicatorCtrl ctrlSetText _text;
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_indicatorCtrl ctrlSetTextColor _color;
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