ACE3/addons/overheating/functions/fnc_canCoolWeaponWithItem.sqf
GhostIsSpooky 9ff5d34ce7
Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00

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#include "script_component.hpp"
/*
* Author: drofseh
* Return true if the target's weapon can be cooled with an item in the player's inventory
*
* Arguments:
* 0: Target <OBJECT>
* 1: Player <OBJECT>
*
* Return Value:
* Bool <BOOL>
*
* Example:
* [cursorObject, player] call ace_overheating_fnc_canCoolWeaponWithItem
*
* Public: No
*/
params ["_unit", "_player"];
TRACE_2("canCoolWeaponWithItem",_unit,_player);
GVAR(enabled)
&& {["acex_field_rations"] call EFUNC(common,isModLoaded)}
&& {!(_unit getVariable [QEGVAR(captives,isSurrendering), false])} // interaction point will overlap with ace_captives
&& {!(_unit getVariable [QEGVAR(captives,isHandcuffed), false])}
&& {[_unit, currentWeapon _unit] call FUNC(getWeaponTemperature) > (ambientTemperature select 0)}
&& {((_player call EFUNC(common,uniqueItems)) findIf {getNumber (configFile >> "CfgWeapons" >> _x >> QEXGVAR(field_rations,thirstQuenched)) > 0}) != -1}