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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
53 lines
1.5 KiB
Plaintext
53 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Repairs a vehicle's wheel with a ACE_wheel spare part object.
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*
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* Arguments:
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* 0: Unit that does the repairing <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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* 2: Selected hitpoint <STRING>
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* 3: Repair Action Classname (Not used) <STRING>
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* 4: (Not used) <ARRAY>
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* 5: (Not used) <ARRAY>
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* 6: Required Repair Objects <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, vehicle, "hitpoint", "ReplaceWheel", [], [], [aWheel]] call ace_repair_fnc_doReplaceWheel
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*
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* Public: No
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*/
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params ["_unit", "_vehicle", "_hitPoint", "", "", "", "_claimedObjects"];
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TRACE_4("params",_unit,_vehicle,_hitPoint,_claimedObjects);
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_claimedObjects params [["_wheel", objNull]];
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if ((isNull _wheel) || {!([_unit, _wheel, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith))}) exitWith {
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WARNING_1("Bad Claimed Wheel", _claimedObjects);
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};
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// get current hitpoint damage
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private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
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// can't replace not destroyed wheel
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if (_hitPointDamage < 1) exitWith {};
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// get replacement wheel's damage
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private _newHitPointDamage = damage _wheel;
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// can't replace a destroyed wheel
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if (_newHitPointDamage >= 1) exitWith {};
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deleteVehicle _wheel;
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// raise event to set the new hitpoint damage
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[QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, _newHitPointDamage], _vehicle] call CBA_fnc_targetEvent;
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// display text message if enabled
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if (GVAR(DisplayTextOnRepair)) then {
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[LSTRING(ReplacedWheel)] call EFUNC(common,displayTextStructured);
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};
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