mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Change the brightness of the unit's NVG.
|
|
*
|
|
* Arguments:
|
|
* 0: The Unit <OBJECT>
|
|
* 1: Change in brightness (1 or -1) <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [player, 1] call ace_nightvision_fnc_changeNVGBrightness
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_player", "_changeInBrightness"];
|
|
TRACE_2("changeNVGBrightness",_player,_changeInBrightness);
|
|
|
|
private _effectsEnabled = GVAR(effectScaling) != 0;
|
|
private _defaultBrightness = [-3, 0] select _effectsEnabled;
|
|
|
|
private _brightness = _player getVariable [QGVAR(NVGBrightness), _defaultBrightness];
|
|
_brightness = ((_brightness + _changeInBrightness) min 0) max -6;
|
|
_player setVariable [QGVAR(NVGBrightness), _brightness, false];
|
|
|
|
// Display default setting as 0
|
|
[format [LLSTRING(NVGBrightness), _brightness - _defaultBrightness]] call EFUNC(common,displayTextStructured);
|
|
playSound "ACE_Sound_Click";
|
|
|
|
// Handle brightness only if effects are disabled
|
|
if (!_effectsEnabled) exitWith {
|
|
_brightness = linearConversion [-6, 0, _brightness, 0.4, 1.6, true];
|
|
GVAR(ppEffectNVGBrightness) ppEffectAdjust [1, _brightness, 0, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]];
|
|
GVAR(ppEffectNVGBrightness) ppEffectCommit 0;
|
|
};
|
|
|
|
// Trigger full ppEffects update next time run in the PFEH
|
|
GVAR(nextEffectsUpdate) = -1;
|