ACE3/addons/rearm
SilentSpike 845f3656d4
Remove deprecated functionality for 3.12.0 (#5878)
* Remove deprecated functionality for 3.12.0
* Remove associated deprecated module icon
* Restore a dummy version of old module

This is just to prevent existing missions from breaking due to a missing
object.
2017-12-10 13:38:32 +00:00
..
dev Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
functions Remove deprecated functionality for 3.12.0 (#5878) 2017-12-10 13:38:32 +00:00
ui Updated module icon 2015-08-15 23:35:05 +02:00
$PBOPREFIX$ Initial code 2015-08-15 18:43:13 +02:00
ACE_Settings.hpp Settings - Added more categories (#5771) 2017-11-15 20:10:20 +01:00
CfgAmmo.hpp Manny things 2015-08-20 19:51:22 +02:00
CfgEventHandlers.hpp Don't recompile XEH EH's before every call (#5728) 2017-11-07 15:21:58 -06:00
CfgMagazines.hpp Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
CfgVehicles.hpp Convert ACE_settings to CBA_settings (#4895) 2017-11-11 20:21:55 +01:00
config.cpp Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
README.md Added README.md to rearm, self to authors 2015-08-18 03:38:28 +02:00
script_component.hpp Hot Resupply (#5639) 2017-10-25 23:13:44 -05:00
stringtable.xml remove duplicate japanese entry 2017-12-07 10:07:52 +01:00
XEH_postInit.sqf Common func to run config tests (#5170) 2017-08-22 16:21:41 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Remove deprecated functionality for 3.12.0 (#5878) 2017-12-10 13:38:32 +00:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_rearm

The Rearm module introduces ability to rearm vehicles on different realistic levels.

Maintainers

The people responsible for merging changes to this component or answering potential questions.