ACE3/addons/vehicles/XEH_postInit.sqf
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00

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// by esteldunedain
#include "script_component.hpp"
if (!hasInterface) exitWith {};
GVAR(isSpeedLimiter) = false;
// Add keybinds
["ACE3 Vehicles", QGVAR(speedLimiter), localize LSTRING(SpeedLimiter),
{
private _connectedUAV = getConnectedUAV ACE_player;
private _uavControll = UAVControl _connectedUAV;
if ((_uavControll select 1) == "DRIVER") then {
if !(_connectedUAV isKindOf "UGV_01_base_F") exitWith {false};
GVAR(isUAV) = true;
[_uavControll select 0, _connectedUAV] call FUNC(speedLimiter);
true
} else {
// Conditions: canInteract
if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific
if !(ACE_player == driver vehicle ACE_player &&
{vehicle ACE_player isKindOf 'Car' ||
{vehicle ACE_player isKindOf 'Tank'}}) exitWith {false};
GVAR(isUAV) = false;
// Statement
[ACE_player, vehicle ACE_player] call FUNC(speedLimiter);
true
};
},
{false},
[211, [false, false, false]], false] call CBA_fnc_addKeybind; //DELETE Key