ACE3/addons/medical_gui/functions/fnc_updateBodyImage.sqf
MiszczuZPolski 2fbc40b62d
Medical GUI - Change minimal value of damage threshold (#9538)
* change minimal value of damage threshold

* applying pabst suggestion

* remove space

* Update addons/medical_gui/functions/fnc_updateBodyImage.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-10-19 19:25:05 -04:00

108 lines
3.9 KiB
Plaintext

#include "..\script_component.hpp"
/*
* Author: Glowbal, kymckay, mharis001
* Updates the body image for given target.
*
* Arguments:
* 0: Body image controls group <CONTROL>
* 1: Target <OBJECT>
* 2: Body part <NUMBER>
*
* Return Value:
* None
*
* Example:
* [CONTROL, _target, 0] call ace_medical_gui_fnc_updateBodyImage
*
* Public: No
*/
params ["_ctrlGroup", "_target", "_selectionN"];
// Get tourniquets, damage, and blood loss for target
private _tourniquets = GET_TOURNIQUETS(_target);
private _fractures = GET_FRACTURES(_target);
private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
private _damageThreshold = GET_DAMAGE_THRESHOLD(_target);
private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
{
private _partIndex = ALL_BODY_PARTS find _x;
{
_x params ["", "_amountOf", "_bleeding"];
_bodyPartBloodLoss set [_partIndex, (_bodyPartBloodLoss select _partIndex) + (_bleeding * _amountOf)];
} forEach _y;
} forEach GET_OPEN_WOUNDS(_target);
{
_x params ["_bodyPartIDC", "_selectedIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
private _selected = _forEachIndex == _selectionN;
private _ctrlSelected = _ctrlGroup controlsGroupCtrl _selectedIDC;
_ctrlSelected ctrlSetTextColor GVAR(bodypartOutlineColor);
_ctrlSelected ctrlShow _selected;
// Show or hide the tourniquet icon
if (_tourniquetIDC != -1) then {
private _hasTourniquet = _tourniquets select _forEachIndex > 0;
private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
_ctrlTourniquet ctrlShow _hasTourniquet;
};
// Show or hide fractrue/bones
if (_fractureIDC != -1) then {
private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
switch (_fractures select _forEachIndex) do {
case 0: {
_ctrlBone ctrlShow false;
};
case 1: {
_ctrlBone ctrlShow true;
_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
};
case -1: {
if (EGVAR(medical,fractures) in [2, 3]) then {
_ctrlBone ctrlShow true;
_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
} else {
_ctrlBone ctrlShow false;
};
};
};
};
// Update body part color based on blood loss and damage
private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
private _bodyPartColor = if (_bloodLoss > 0) then {
[_bloodLoss] call FUNC(bloodLossToRGBA);
} else {
private _damage = _bodyPartDamage select _forEachIndex;
switch (true) do { // torso damage threshold doesn't need scaling
case (_forEachIndex > 3): { // legs: index 4 & 5
_damageThreshold = LIMPING_DAMAGE_THRESHOLD * 4;
};
case (_forEachIndex > 1): { // arms: index 2 & 3
_damageThreshold = FRACTURE_DAMAGE_THRESHOLD * 4;
};
case (_forEachIndex == 0): { // head: index 0
_damageThreshold = _damageThreshold * 1.25;
};
default { // torso: index 1
_damageThreshold = _damageThreshold * 1.5
};
};
_damage = (_damage / (0.01 max _damageThreshold)) min 1;
[_damage] call FUNC(damageToRGBA);
};
private _ctrlBodyPart = _ctrlGroup controlsGroupCtrl _bodyPartIDC;
_ctrlBodyPart ctrlSetTextColor _bodyPartColor;
} forEach [
[IDC_BODY_HEAD, IDC_BODY_HEAD_S],
[IDC_BODY_TORSO, IDC_BODY_TORSO_S],
[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_S, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_S, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_S, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_S, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
];