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2fbc40b62d
* change minimal value of damage threshold * applying pabst suggestion * remove space * Update addons/medical_gui/functions/fnc_updateBodyImage.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
108 lines
3.9 KiB
Plaintext
108 lines
3.9 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, kymckay, mharis001
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* Updates the body image for given target.
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*
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* Arguments:
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* 0: Body image controls group <CONTROL>
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* 1: Target <OBJECT>
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* 2: Body part <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL, _target, 0] call ace_medical_gui_fnc_updateBodyImage
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*
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* Public: No
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*/
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params ["_ctrlGroup", "_target", "_selectionN"];
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// Get tourniquets, damage, and blood loss for target
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private _tourniquets = GET_TOURNIQUETS(_target);
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private _fractures = GET_FRACTURES(_target);
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private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
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private _damageThreshold = GET_DAMAGE_THRESHOLD(_target);
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private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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{
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private _partIndex = ALL_BODY_PARTS find _x;
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{
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_x params ["", "_amountOf", "_bleeding"];
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_bodyPartBloodLoss set [_partIndex, (_bodyPartBloodLoss select _partIndex) + (_bleeding * _amountOf)];
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} forEach _y;
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} forEach GET_OPEN_WOUNDS(_target);
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{
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_x params ["_bodyPartIDC", "_selectedIDC", ["_tourniquetIDC", -1], ["_fractureIDC", -1]];
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private _selected = _forEachIndex == _selectionN;
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private _ctrlSelected = _ctrlGroup controlsGroupCtrl _selectedIDC;
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_ctrlSelected ctrlSetTextColor GVAR(bodypartOutlineColor);
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_ctrlSelected ctrlShow _selected;
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// Show or hide the tourniquet icon
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if (_tourniquetIDC != -1) then {
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private _hasTourniquet = _tourniquets select _forEachIndex > 0;
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private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
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_ctrlTourniquet ctrlShow _hasTourniquet;
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};
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// Show or hide fractrue/bones
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if (_fractureIDC != -1) then {
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private _ctrlBone = _ctrlGroup controlsGroupCtrl _fractureIDC;
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switch (_fractures select _forEachIndex) do {
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case 0: {
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_ctrlBone ctrlShow false;
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};
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case 1: {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [1, 0, 0, 1];
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};
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case -1: {
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if (EGVAR(medical,fractures) in [2, 3]) then {
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_ctrlBone ctrlShow true;
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_ctrlBone ctrlSetTextColor [0, 0, 1, 1];
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} else {
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_ctrlBone ctrlShow false;
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};
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};
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};
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};
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// Update body part color based on blood loss and damage
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private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
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private _bodyPartColor = if (_bloodLoss > 0) then {
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[_bloodLoss] call FUNC(bloodLossToRGBA);
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} else {
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private _damage = _bodyPartDamage select _forEachIndex;
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switch (true) do { // torso damage threshold doesn't need scaling
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case (_forEachIndex > 3): { // legs: index 4 & 5
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_damageThreshold = LIMPING_DAMAGE_THRESHOLD * 4;
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};
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case (_forEachIndex > 1): { // arms: index 2 & 3
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_damageThreshold = FRACTURE_DAMAGE_THRESHOLD * 4;
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};
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case (_forEachIndex == 0): { // head: index 0
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_damageThreshold = _damageThreshold * 1.25;
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};
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default { // torso: index 1
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_damageThreshold = _damageThreshold * 1.5
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};
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};
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_damage = (_damage / (0.01 max _damageThreshold)) min 1;
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[_damage] call FUNC(damageToRGBA);
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};
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private _ctrlBodyPart = _ctrlGroup controlsGroupCtrl _bodyPartIDC;
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_ctrlBodyPart ctrlSetTextColor _bodyPartColor;
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} forEach [
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[IDC_BODY_HEAD, IDC_BODY_HEAD_S],
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[IDC_BODY_TORSO, IDC_BODY_TORSO_S],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_S, IDC_BODY_ARMLEFT_T, IDC_BODY_ARMLEFT_B],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_S, IDC_BODY_ARMRIGHT_T, IDC_BODY_ARMRIGHT_B],
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_S, IDC_BODY_LEGLEFT_T, IDC_BODY_LEGLEFT_B],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_S, IDC_BODY_LEGRIGHT_T, IDC_BODY_LEGRIGHT_B]
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];
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