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63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
/*
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* Author: Alganthe
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* Clear the current container.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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params ["_display"];
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// Clear container
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switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonUniform: {
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{GVAR(center) removeItemFromUniform _x} foreach (uniformItems GVAR(center));
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GVAR(currentItems) set [15, []];
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};
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case IDC_buttonVest: {
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{GVAR(center) removeItemFromVest _x} foreach (vestItems GVAR(center));
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GVAR(currentItems) set [16, []];
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};
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case IDC_buttonBackpack: {
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{GVAR(center) removeItemFromBackpack _x} foreach (backpackItems GVAR(center));
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GVAR(currentItems) set [17, []];
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};
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};
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// Clear number of owned items
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private _ctrlList = _display displayCtrl IDC_rightTabContentListnBox;
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for "_l" from 0 to (lbSize _ctrlList - 1) do {
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_ctrlList lnbSetText [[_l, 2], str 0];
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};
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private _removeAllCtrl = _display displayCtrl IDC_buttonRemoveAll;
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_removeAllCtrl ctrlSetFade 1;
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_removeAllCtrl ctrlCommit FADE_DELAY;
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// Update load bar
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private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar;
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_loadIndicatorBarCtrl progressSetPosition 0;
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private _maxLoad = switch (GVAR(currentLeftPanel)) do {
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case IDC_buttonUniform: {
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gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonVest: {
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gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass")
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};
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case IDC_buttonBackpack: {
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backpack GVAR(center)
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};
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};
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private _control = _display displayCtrl IDC_rightTabContentListnBox;
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[_control, _maxLoad] call FUNC(updateRightPanel);
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