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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
59 lines
1.7 KiB
Plaintext
59 lines
1.7 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: L-H, commy2, Smith
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* Handles rotation of object to unload.
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*
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* Arguments:
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* 0: Scroll amount <NUMBER>
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*
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* Return Value:
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* If the scroll was handled <BOOL>
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*
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* Example:
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* 1.2 call ace_cargo_fnc_handleScrollWheel
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*
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* Public: No
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*/
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if (GVAR(deployPFH) == -1) exitWith {false};
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params ["_scrollAmount"];
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private _deployedItem = GVAR(itemPreviewObject);
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if (!CBA_events_control) then {
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private _unit = ACE_player;
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// Raise/lower
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// Move deployed item 15 cm per scroll interval
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_scrollAmount = _scrollAmount * 0.15;
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private _position = getPosASL _deployedItem;
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private _maxHeight = (_unit modelToWorldVisualWorld [0, 0, 0]) select 2;
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_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
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// Move up/down object and reattach at current position
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detach _deployedItem;
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// Uses this method of selecting position because setPosATL did not have immediate effect
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private _positionChange = _position vectorDiff (getPosASL _deployedItem);
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private _selectionPosition = _unit worldToModel (ASLtoAGL getPosWorld _deployedItem);
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_selectionPosition = _selectionPosition vectorAdd _positionChange;
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_deployedItem attachTo [_unit, _selectionPosition];
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// Reset the deploy direction
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private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
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_deployedItem setDir _direction;
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} else {
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// Rotate
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private _direction = _deployedItem getVariable [QGVAR(deployDirection_temp), 0];
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_scrollAmount = _scrollAmount * 10;
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_direction = _direction + _scrollAmount;
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_deployedItem setDir _direction;
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_deployedItem setVariable [QGVAR(deployDirection_temp), _direction];
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};
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true
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