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* HEMTT v10 Compatibility * Update addons/field_rations/CfgUIGrids.hpp Co-authored-by: PabstMirror <pabstmirror@gmail.com> * fix PabstMirror review * optionals * End empty macro definitions with semi-colon (HEMTT v0.10) * Adapt to HEMTT v0.10.0-a14 * Revert End empty macro definitions with semi-colon * Disable old HEMTT build step in CI * Add missing include and fix macro usage and include casings * End empty macro definitions with semi-colon (HEMTT v0.10) * Update addons/disarming/functions/fnc_showItemsInListbox.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * cleanup test code * arty - keep style same as before * fix fire screams * Update script_component.hpp * Keep old hemtt/workflow/sqfc * Update arma.yml * Update arma.yml * Update CfgUIGrids.hpp --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
137 lines
5.4 KiB
Plaintext
137 lines
5.4 KiB
Plaintext
#include "script_component.hpp"
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#include "\a3\ui_f_curator\ui\defineResinclDesign.inc"
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/*
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* Author: commy2
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* Disables key input. ESC can still be pressed to open the menu.
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*
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* Arguments:
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* 0: True to disable key inputs, false to re-enable them <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [true] call ace_common_fnc_disableUserInput
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*
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* Public: No
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*/
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#define IDD_TEAMSWITCH 632
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params ["_state"];
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TRACE_1("disableUserInput",_state);
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if (_state) then {
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disableSerialization;
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if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {};
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if (!isNil QGVAR(disableInputPFH)) exitWith {};
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// end TFAR and ACRE2 radio transmissions
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call FUNC(endRadioTransmission);
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// Close map
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if (visibleMap && {!(player getVariable ["ACE_canSwitchUnits", false])}) then {
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openMap false;
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};
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if (isNull findDisplay IDD_INTERRUPT && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}) then {
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closeDialog 0;
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createDialog QGVAR(DisableMouse_Dialog);
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private _display = uiNamespace getVariable QGVAR(dlgDisableMouse);
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// Hide cursor by using custom transparent cursor
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private _map = _display displayCtrl 101;
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_map ctrlMapCursor ["", QGVAR(blank)];
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_display displayAddEventHandler ["KeyDown", {
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params ["", "_key"];
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if (_key == 1 && {alive player}) then {
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createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
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disableSerialization;
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private _dlg = findDisplay 49;
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for "_index" from 100 to 2000 do {
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(_dlg displayCtrl _index) ctrlEnable false;
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};
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private _ctrl = _dlg displayctrl 103;
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_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {!isNull (uiNamespace getVariable [ARR_2(QUOTE(QGVAR(dlgDisableMouse)),displayNull)])} do {closeDialog 0}; failMission 'LOSER'; [false] call DFUNC(disableUserInput);)];
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_ctrl ctrlEnable true;
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_ctrl ctrlSetText "ABORT";
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_ctrl ctrlSetTooltip "Abort.";
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_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
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if (["ace_medical"] call FUNC(isModLoaded)) then {
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_ctrl ctrlSetEventHandler ["buttonClick", 'closeDialog 0; [player, "respawn_button"] call EFUNC(medical_status,setDead); [false] call DFUNC(disableUserInput);'];
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} else {
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_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)];
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};
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_ctrl ctrlEnable ((getMissionConfigValue ["respawnButton", -1]) != 0); // handles 3den attribute or description.ext
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_ctrl ctrlSetText localize "$str_3den_multiplayer_attributecategory_respawn_displayname";
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_ctrl ctrlSetTooltip "Respawn.";
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};
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if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then {
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(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
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private _acc = accTime;
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teamSwitch;
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setAccTime _acc;
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};
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if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then {
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(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
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openCuratorInterface;
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};
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if (_key in actionKeys "ShowMap" && {player getVariable ["ACE_canSwitchUnits", false]}) then {
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(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
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openMap true;
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};
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if (isServer || {serverCommandAvailable "#kick"}) then {
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if (!(_key in (actionKeys "DefaultAction" + actionKeys "Throw")) && {_key in (actionKeys "Chat" + actionKeys "PrevChannel" + actionKeys "NextChannel")}) then {
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_key = 0;
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};
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};
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_key > 0
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}];
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_display displayAddEventHandler ["KeyUp", {true}];
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};
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GVAR(disableInputPFH) = [{
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if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && {isNull findDisplay IDD_INTERRUPT} && {isNull findDisplay IDD_RSCDISPLAYCURATOR} && {isNull findDisplay IDD_TEAMSWITCH}}) exitWith {
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[GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler;
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GVAR(disableInputPFH) = nil;
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[true] call FUNC(disableUserInput);
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};
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// Allow user input if the player is respawning and a respawn template (menu position or spectator)
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// is open (otherwise they cannot click the respawn button)
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if (
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!alive player
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&& {playerRespawnTime != -1}
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&& {
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missionNamespace getVariable ["BIS_RscRespawnControlsMap_shown", false]
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|| {missionNamespace getVariable ["BIS_RscRespawnControlsSpectate_shown", false]}
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}
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) exitWith {
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[false] call FUNC(disableUserInput);
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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} else {
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if (!isNil QGVAR(disableInputPFH)) then {
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[GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler;
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GVAR(disableInputPFH) = nil;
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};
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(uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0;
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};
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