ACE3/addons/medical_engine/functions
pterolatypus 73a7dbdc1e
Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
..
fnc_applyAnimAfterRagdoll.sqf Medical Engine - Synchronize random unconscious anims (#8671) 2021-11-11 16:34:56 -06:00
fnc_damageBodyPart.sqf Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
fnc_disableThirdParty.sqf Medical Engine - Disable third party medical systems (#8289) 2021-07-23 21:32:36 +02:00
fnc_getHitpointArmor.sqf Various - Use configOf command for faster lookup (#8100) 2021-02-18 12:58:08 -06:00
fnc_getItemArmor.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
fnc_handleDamage.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
fnc_setStructuralDamage.sqf Medical - Improve some error msgs (#7588) 2020-04-05 05:01:51 +02:00
fnc_setUnconsciousAnim.sqf Medical Engine - Fix unconscious animation state checks (#8623) 2021-11-08 00:15:52 +01:00
fnc_updateBodyPartVisuals.sqf Formatting. Lazy eval 2019-03-21 14:34:51 +01:00
fnc_updateDamageEffects.sqf Medical - Rework wound handling (#8278) 2022-02-17 20:03:12 +00:00
script_component.hpp merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00