ACE3/addons/switchunits/functions/fnc_initPlayer.sqf

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#include "script_component.hpp"
/*
* Author: bux578
* Initializes the player
*
* Arguments:
* 0: player <OBJECT>
* 1: sides <ARRAY<OBJECT>>
*
* Return Value:
* None
*
* Example:
* [player, [west]] call ace_switchunits_fnc_initPlayer
*
* Public: No
*/
params ["_playerUnit"];
if (vehicle _playerUnit == _playerUnit) then {
[GVAR(switchableSides)] call FUNC(markAiOnMap);
_playerUnit setVariable [QGVAR(IsPlayerUnit), true, true];
_playerUnit allowDamage false;
GVAR(OriginalUnit) = _playerUnit;
GVAR(OriginalName) = name _playerUnit;
GVAR(OriginalGroup) = group _playerUnit;
// remove all starting gear of a player
removeAllWeapons _playerUnit;
removeGoggles _playerUnit;
removeHeadgear _playerUnit;
removeAllAssignedItems _playerUnit;
removeAllContainers _playerUnit;
_playerUnit linkItem "ItemMap";
[_playerUnit, "forceWalk", "ACE_SwitchUnits", true] call EFUNC(common,statusEffect_set);
[] call FUNC(addMapFunction);
};