mirror of
https://github.com/acemod/ACE3.git
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44466e8be8
Conflicts: addons/map/CfgVehicles.hpp addons/medical/CfgVehicles.hpp Conflicts: addons/map/CfgVehicles.hpp addons/medical/CfgVehicles.hpp addons/optionsmenu/stringtable.xml
73 lines
4.1 KiB
XML
73 lines
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Mission Modules">
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<Key ID="STR_ACE_MissionModules_Category_DisplayName">
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<English>ACE Mission Modules</English>
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<Polish>ACE Moduły misji</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_DisplayName">
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<English>Ambiance Sounds [ACE]</English>
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<Polish>Dźwięki [ACE]</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_soundFiles_DisplayName">
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<English>Sounds</English>
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<Polish>Dźwięki</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_soundFiles_Description">
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<English>Class names of the ambiance sounds to be played. Seperated by ','</English>
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<Polish>Class name-y dźwięków do odtwarzania. Oddzielone przy użyciu ','</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDistance_DisplayName">
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<English>Minimal Distance</English>
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<Polish>Minimalny dystans</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDistance_Description">
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<English>Used for calculating a random position and sets the minimal distance between the players and the played sound file(s)</English>
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<Polish>Używany do obliczania losowej pozycji a także ustawia minimalny dystans pomiędzy graczami a odtwarzanymi plikami dźwiękowymi</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDistance_DisplayName">
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<English>Maximum Distance</English>
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<Polish>Maksymalny dystans</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDistance_Description">
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<English>Used for calculating a random position and sets the maximum distance between the players and the played sound file(s)</English>
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<Polish>Używany do obliczania losowej pozycji a także ustawia maksymalny dystans pomiędzy graczami a odtwarzanymi plikami dźwiękowymi</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDelay_DisplayName">
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<English>Minimal Delay</English>
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<Polish>Minimalne opóźnienie</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_minimalDelay_Description">
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<English>Minimal delay between sounds played</English>
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<Polish>Minimalne opóźnienie pomiędzy odtwarzanymi dźwiękami</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDelay_DisplayName">
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<English>Maximum Delay</English>
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<Polish>Maksymalne opóźnienie</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_maximalDelay_Description">
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<English>Maximum delay between sounds played</English>
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<Polish>Maksymalne opóźnienie pomiędzy odtwarzanymi dźwiękami</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_followPlayers_DisplayName">
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<English>Follow Players</English>
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<Polish>Podążaj za graczami</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_followPlayers_Description">
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<English>Follow players. If set to false, loop will play sounds only nearby logic position.</English>
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<Polish>Podążaj za graczami. Jeżeli ustawione na 'Nie', pętla będzie odtwarzana tylko w pobliżu pozycji logiki.</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_soundVolume_DisplayName">
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<English>Volume</English>
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<Polish>Głośność</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_soundVolume_Description">
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<English>The volume of the sounds played</English>
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<Polish>Głośność odtwarzanych dźwięków</Polish>
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</Key>
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<Key ID="STR_ACE_MissionModules_AmbianceSounds_Description">
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<English>Ambiance sounds loop (synced across MP)</English>
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<Polish>Pętla odtwarzania dzwięków (synchronizowana na MP)</Polish>
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</Key>
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</Package>
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</Project> |