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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
93 lines
3.5 KiB
Plaintext
93 lines
3.5 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Handles keyboard inputs inside the searchbars text boxes.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Searchbar control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control"];
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private _textString = ctrlText _control;
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if ((ctrlIDC _control) == IDC_rightSearchbar) then {
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if !(GVAR(lastSearchTextRight) isEqualTo "" || {(_textString find GVAR(lastSearchTextRight)) == 0}) then {//don't refill if there is no need
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[_display, _display displayCtrl GVAR(currentRightPanel)] call FUNC(fillRightPanel);
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};
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GVAR(lastSearchTextRight) = _textString;
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if (count _textString == 0) exitWith {};
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private _rightPanelState = GVAR(currentLeftPanel) in [IDC_buttonPrimaryWeapon, IDC_buttonHandgun, IDC_buttonSecondaryWeapon];
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private _rightPanelCtrl = [_display displayCtrl IDC_rightTabContentListnBox, _display displayCtrl IDC_rightTabContent] select (_rightPanelState);
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if (_rightPanelState) then {
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private _itemsToGo = lbSize _rightPanelCtrl;
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private _lbIndex = 0;
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while {_itemsToGo > 0} do {
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private _currentData = _rightPanelCtrl lbText _lbIndex;
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private _currentClassname = _rightPanelCtrl lbData _lbIndex;
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if ((_currentData isEqualTo "") || {(((toUpper _currentData) find (toUpper _textString)) == -1) && {((toUpper _currentClassname) find (toUpper _textString)) == -1}}) then {
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_rightPanelCtrl lbDelete _lbIndex;
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} else {
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_lbIndex = _lbIndex + 1;
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};
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_itemsToGo = _itemsToGo - 1;
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};
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_rightPanelCtrl lbSetCurSel -1;
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} else {
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private _itemsToGo = (lnbSize _rightPanelCtrl) select 0;
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private _lbIndex = 0;
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while {_itemsToGo > 0} do {
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private _currentData = _rightPanelCtrl lnbText [_lbIndex, 1];
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private _currentClassname = _rightPanelCtrl lnbData [_lbIndex, 0];
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if ((_currentData isEqualTo "") || {(((toUpper _currentData) find (toUpper _textString)) == -1) && {((toUpper _currentClassname) find (toUpper _textString)) == -1}}) then {
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_rightPanelCtrl lnbDeleteRow _lbIndex;
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} else {
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_lbIndex = _lbIndex + 1;
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};
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_itemsToGo = _itemsToGo - 1;
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};
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_rightPanelCtrl lnbSetCurSelRow -1;
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};
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[_display, nil, nil, configNull] call FUNC(itemInfo);
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} else {
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if !(GVAR(lastSearchTextLeft) isEqualTo "" || {(_textString find GVAR(lastSearchTextLeft)) == 0}) then {//don't refill if there is no need
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[_display, _display displayCtrl GVAR(currentLeftPanel)] call FUNC(fillLeftPanel);
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};
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GVAR(lastSearchTextLeft) = _textString;
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if (count _textString == 0) exitWith {};
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private _leftPanelCtrl = _display displayCtrl IDC_leftTabContent;
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private _itemsToGo = (lbSize _leftPanelCtrl);
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private _lbIndex = 0;
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while {_itemsToGo > 0} do {
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private _currentData = _leftPanelCtrl lbText _lbIndex;
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private _currentClassname = _leftPanelCtrl lbData _lbIndex;
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if ((_currentData isEqualTo "") || {(((toUpper _currentData) find (toUpper _textString)) == -1) && {((toUpper _currentClassname) find (toUpper _textString)) == -1}}) then {
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_leftPanelCtrl lbDelete _lbIndex;
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} else {
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_lbIndex = _lbIndex + 1;
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};
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_itemsToGo = _itemsToGo - 1;
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};
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_leftPanelCtrl lbSetCurSel -1;
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[_display, nil, nil, configNull] call FUNC(itemInfo);
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};
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