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6928adfc72
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
74 lines
2.5 KiB
Plaintext
74 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Verify the provided loadout: Check what items do not exist and what items aren't available in current arsenal.
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*
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* Arguments:
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* 0: Loadout <ARRAY> (CBA Extended Loadout or getUnitLoadout format)
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*
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* Return Value:
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* Verified loadout and missing / unavailable items list and count <ARRAY>
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*
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* Public: No
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*/
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params ["_loadout"];
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private _extendedInfo = createHashMap;
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// Check if the provided loadout is a CBA extended loadout
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if (count _loadout == 2) then {
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_extendedInfo = _loadout select 1;
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_loadout = _loadout select 0;
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};
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private _name = "";
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private _itemArray = [];
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private _nullItemsList = [];
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private _unavailableItemsList = [];
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// Search for all items and check their availability
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private _fnc_filterLoadout = {
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_this apply {
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if (_x isEqualType "" && {_x != ""}) then {
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_name = _x call EFUNC(common,getConfigName);
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// If item doesn't exist in config, "" is returned
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if (_name == "") then {
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_nullItemsList pushBack _x;
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} else {
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// Check if item or its base weapon exist in the arsenal
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if !(_name in GVAR(virtualItemsFlat)) then {
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_name = _name call FUNC(baseWeapon);
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if !(_name in GVAR(virtualItemsFlat)) then {
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_unavailableItemsList pushBack _name;
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_name = "";
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};
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};
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};
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_name
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} else {
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// Handle arrays
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if (_x isEqualType []) then {
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_itemArray = _x call _fnc_filterLoadout;
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// If "" is given as a container, an error is thrown, therefore, filter out all unavailable/null containers
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if (count _itemArray == 2 && {(_itemArray select 0) isEqualTo ""} && {(_itemArray select 1) isEqualType []}) then {
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_itemArray = [];
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};
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_itemArray
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} else {
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// All other types and empty strings
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_x
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};
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};
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};
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};
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// Convert loadout to config case and replace null/unavailable items
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// Loadout might come from a different modpack, which might have different config naming
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_loadout = _loadout call _fnc_filterLoadout;
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[[_loadout, _extendedInfo], _nullItemsList arrayIntersect _nullItemsList, _unavailableItemsList arrayIntersect _unavailableItemsList]
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