mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
a48db26996
* Disable (un)load patient action if unit is dead but was uncoscious before * Remove handcuffs on death (prevents stand-up ragoll restart), Don't show load patient and captive at the same time * Only allow unloading from outside - fix #5525 as discussed * Also prevent unloading captives from inside * Add debug logging
54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
/*
|
|
* Author: commy2 PabstMirror
|
|
* Fix, because captiveNum doesn't reset properly on respawn
|
|
*
|
|
* Arguments:
|
|
* 0: Unit <OBJECT>
|
|
* 1: Corpse <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [alive, body] call ACE_captives_fnc_handleRespawn;
|
|
*
|
|
* Public: No
|
|
*/
|
|
#include "script_component.hpp"
|
|
|
|
params ["_unit","_dead"];
|
|
TRACE_2("handleRespawn",_unit,_dead);
|
|
|
|
if (!local _unit) exitWith {};
|
|
|
|
// Group and side respawn can potentially respawn you as a captive unit
|
|
// Base and instant respawn cannot, so captive should be entirely reset
|
|
// So we explicity account for the respawn type
|
|
private _respawn = [0] call BIS_fnc_missionRespawnType;
|
|
|
|
if (_respawn > 3) then {
|
|
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
|
|
_unit setVariable [QGVAR(isHandcuffed), false];
|
|
[_unit, true] call FUNC(setHandcuffed);
|
|
};
|
|
|
|
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
|
_unit setVariable [QGVAR(isSurrendering), false];
|
|
[_unit, true] call FUNC(setSurrendered);
|
|
};
|
|
} else {
|
|
if (_unit getVariable [QGVAR(isHandcuffed), false]) then {
|
|
[_unit, false] call FUNC(setHandcuffed);
|
|
};
|
|
[_unit, "setCaptive", QGVAR(Handcuffed), false] call EFUNC(common,statusEffect_set);
|
|
|
|
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
|
|
[_unit, false] call FUNC(setSurrendered);
|
|
};
|
|
[_unit, "setCaptive", QGVAR(Surrendered), false] call EFUNC(common,statusEffect_set);
|
|
|
|
if (_unit getVariable [QGVAR(isEscorting), false]) then {
|
|
_unit setVariable [QGVAR(isEscorting), false, true];
|
|
};
|
|
};
|