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https://github.com/acemod/ACE3.git
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a4f24cbe3d
* fix fnc_ai_handleFired * remove debug messages * use banana instead of FakePrimaryWeapon * switch from dummy item to new weaponholder * use exitWith instead of break
93 lines
3.6 KiB
Plaintext
93 lines
3.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Initializes weapon to disable weapon disassembling
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*
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* Arguments:
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* 0: Weapon <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [weapon] call ace_csw_fnc_ai_handleFired
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*
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* Public: No
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*/
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params ["_staticWeapon", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
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TRACE_8("firedEH:",_staticWeapon, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _gunner);
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if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
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if (someAmmo _staticWeapon) exitWith {};
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TRACE_2("need ammo",someAmmo _staticWeapon,magazinesAllTurrets _staticWeapon);
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private _turretPath = [_gunner] call EFUNC(common,getTurretIndex);
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private _reloadSource = objNull;
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private _reloadMag = "";
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private _reloadNeededAmmo = -1;
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// Find if there is anything we can reload with
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{
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scopeName "findSource";
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private _xSource = _x;
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private _cswMagazines = [];
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{
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if (isClass (configFile >> QGVAR(groups) >> _x)) then { _cswMagazines pushBackUnique _x; };
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} forEach (if (_xSource isKindOf "CaManBase") then {magazines _x} else {magazineCargo _x});
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TRACE_2("",_xSource,_cswMagazines);
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private _compatibleMags = [_magazine] + ([_weapon] call CBA_fnc_compatibleMagazines); // Check current mag first
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{
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private _xWeaponMag = _x;
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{
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if ((getNumber (configFile >> QGVAR(groups) >> _x >> _xWeaponMag)) == 1) then {
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private _loadInfo = [_staticWeapon, _turretPath, _reloadMag, objNull] call FUNC(reload_canLoadMagazine);
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if (_loadInfo select 0) then {
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_reloadMag = _x;
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_reloadSource = _xSource;
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_reloadNeededAmmo = _loadInfo select 2;
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TRACE_3("found mag",_reloadMag,_reloadSource,_x);
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breakOut "findSource";
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};
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};
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} forEach _cswMagazines;
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} forEach _compatibleMags;
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} forEach ([_gunner] + (_staticWeapon nearSupplies 10));
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if (_reloadMag == "") exitWith {TRACE_1("could not find mag",_reloadMag);};
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// Figure out what we can add from the magazines we have
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private _bestAmmoToSend = -1;
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{
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_x params ["_xMag", "_xAmmo"];
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TRACE_2("",_xMag,_xAmmo);
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if (_xMag == _reloadMag) then {
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if ((_bestAmmoToSend == -1) || {(_xAmmo > _bestAmmoToSend) && {_xAmmo <= _reloadNeededAmmo}}) then {
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_bestAmmoToSend = _xAmmo;
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};
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};
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} forEach (if (_reloadSource isKindOf "CaManBase") then {magazinesAmmo _reloadSource} else {magazinesAmmoCargo _reloadSource});
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TRACE_4("",_reloadSource,_reloadMag,_reloadNeededAmmo,_bestAmmoToSend);
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if (_bestAmmoToSend == -1) exitWith {ERROR("No ammo");};
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// Remove the mag from the source
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[_reloadSource, _reloadMag, _bestAmmoToSend] call EFUNC(common,removeSpecificMagazine);
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private _timeToLoad = 1;
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if (!isNull(configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime")) then {
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_timeToLoad = getNumber(configOf _staticWeapon >> QUOTE(ADDON) >> "ammoLoadTime");
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};
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TRACE_1("Reloading in progress",_timeToLoad);
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[{
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params ["_staticWeapon", "_turretPath", "_gunner", "_reloadMag", "_bestAmmoToSend"];
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if ((!alive _staticWeapon) || {!alive _gunner} || {(_staticWeapon distance _gunner) > 10}) exitWith {TRACE_1("invalid state",_this);};
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// Reload the static weapon
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TRACE_5("calling addTurretMag event",_staticWeapon, _turretPath, _gunner, _reloadMag, _bestAmmoToSend);
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[QGVAR(addTurretMag), _this] call CBA_fnc_globalEvent;
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}, [_staticWeapon, _turretPath, _gunner, _reloadMag, _bestAmmoToSend], _timeToLoad] call CBA_fnc_waitAndExecute;
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