ACE3/addons/captives/functions/fnc_canRemoveHandcuffs.sqf

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/*
* Author: PabstMirror
* Checks the conditions for being able to remove handcuffs
*
* Arguments:
* 0: caller (player) <OBJECT>
* 1: target <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canRemoveHandcuffs
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_target"];
//Unit is handcuffed and not currently being escorted
_target getVariable [QGVAR(isHandcuffed), false] &&
{isNull (attachedTo _target)} &&
{(vehicle _target) == _target}