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87b9ff9785
Fix #2835 - readd item on respawn Fix #2837 - setVariable false on respawn
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
class ACE_Settings {
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class GVAR(EnableCombatDeafness) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(CombatDeafness_DisplayName);
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description = CSTRING(CombatDeafness_Description);
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};
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class GVAR(EarplugsVolume) {
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value = 0.5;
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typeName = "SCALAR";
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};
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class GVAR(UnconsciousnessVolume) {
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value = 0.4;
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typeName = "SCALAR";
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};
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class GVAR(DisableEarRinging) {
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value = 0;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(DisableEarRinging);
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};
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class GVAR(enabledForZeusUnits) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(enabledForZeusUnits_DisplayName);
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description = CSTRING(enabledForZeusUnits_Description);
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};
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class GVAR(autoAddEarplugsToUnits) {
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value = 1;
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typeName = "BOOL";
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displayName = CSTRING(autoAddEarplugsToUnits_DisplayName);
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description = CSTRING(autoAddEarplugsToUnits_Description);
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};
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};
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