ACE3/addons/repair
2017-06-10 11:41:01 +01:00
..
data Fix ace_track named properties (#4837) 2017-01-17 15:32:14 -06:00
functions Use getUnitTrait for medics, engineers and EOD (#5246) 2017-06-10 11:41:01 +01:00
ui Show damage on repair items interaction point (#4448) 2016-09-24 15:15:02 -05:00
$PBOPREFIX$ add repair PBO 2015-03-10 18:05:56 +01:00
ACE_Repair.hpp Fix Full Repair menu not shown when damage returns 0 (#4621) 2016-11-09 13:11:47 -06:00
ACE_Settings.hpp Repair specialist rename, fixes #3186 (#5248) 2017-06-08 12:10:35 -05:00
CfgActions.hpp Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions 2015-08-16 16:45:46 +02:00
CfgEden.hpp Repair specialist rename, fixes #3186 (#5248) 2017-06-08 12:10:35 -05:00
CfgEventHandlers.hpp Refuel for non-AllVehicle objects (#5151) 2017-05-29 13:48:02 -05:00
CfgVehicles.hpp Repair specialist rename, fixes #3186 (#5248) 2017-06-08 12:10:35 -05:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Cleanup for branch release, picked from #2366 2015-09-11 19:57:21 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Repair specialist rename, fixes #3186 (#5248) 2017-06-08 12:10:35 -05:00
XEH_postInit.sqf Fix repair cargo not added to zeus created objects (#4201) 2016-08-03 13:44:04 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Show damage on repair items interaction point (#4448) 2016-09-24 15:15:02 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_repair

Adds repair system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.