ACE3/addons/refuel/functions/fnc_dropNozzle.sqf
Samuel Deutsch edf4a70ed6
Refuel - Added ability to refuel fuel sources (#8981)
* Simplify main fuel loop

* Remove unecessary action macro

* Add container refueling

* Fuel counter behaviour is now consistent for both limited and unlimited fuel sources

* Update maxFuel and refuelContainer whenever fueling begins

* Update maxFuel and refuelContainer whenever fueling begins

* Prevent loading of fuel sources into cargo when they have a nozzle connected to them

* Added action to check how much fuel is left in a jerry can

* Prevent jerry cans from being picked up if they have a nozzle connected to them

* Added function to check if a nozzle can be connected to an object

* Prevent fuel sources which have their nozzle deployed from being loaded

* Compute both tank volumes inside of refuel instead of durring turn on

* Didn't mean to delete these

* Allow for user defined fuel capacities

* Handle more edge cases with infinite fuel sources

* Refuel - Prevent fuel sources from being dragged while they're refueling other things

* Refuel - Added flow rate multiplier for refueling fuel sources

* Refuel - Use FUNC instead of DFUNC for nozzle actions

* Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source

* Refuel - Correctly reset fuel counter when fueling a new target

* Refuel - Implemented all suggested changes

* Refuel - Added newlines to end of files

* Refuel - Added missing newline at end of XEH_PREP

* Only setFuel once per jerry can creation

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Calling getFuel will initialize the fuel source

* Refuel - Add newline to end of file

---------

Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-16 20:06:11 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Detaches the fuel nozzle, drops it and removes player variables.
*
* Arguments:
* 0: Unit <OBJECT> (default: objNull)
* 1: Nozzle <OBJECT>
* 2: Disconnect Only <BOOL>
*
* Return Value:
* None
*
* Example:
* [player, nozzle, false] call ace_refuel_fnc_dropNozzle
* [objNull, nozzle, false] call ace_refuel_fnc_dropNozzle
*
* Public: No
*/
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_disconnectOnly", false, [false]]];
TRACE_3("dropNozzle",_unit,_nozzle,_disconnectOnly);
detach _nozzle;
_nozzle setVariable [QGVAR(isRefueling), false, true];
if (_disconnectOnly) exitWith {};
_nozzle setVelocity [0, 0, 0];
private _groundPosition = getPosASL _nozzle;
private _posA = (getPosASL _nozzle) vectorAdd [0,0,0.05];
private _posB = (getPosASL _nozzle) vectorAdd [0,0,- GVAR(hoseLength)];
private _intersections = lineIntersectsSurfaces [_posA, _posB, _unit, _nozzle, true, 1, "GEOM"];
TRACE_1("",_intersections);
if (_intersections isEqualTo []) then {
WARNING_1("no ground intersections for nozzle drop @ %1",_groundPosition);
if (!isNull _unit) then {
_groundPosition = getPosASL _unit; // place at unit's feet
} else {
_groundPosition set [2, (getTerrainHeightASL _groundPosition) + 0.005];
};
} else {
_groundPosition = ((_intersections select 0) select 0) vectorAdd [0,0,0.005];
};
_nozzle setPosASL _groundPosition;
TRACE_1("finalPos",getPosATL _nozzle);
if (isNull _unit) exitWith {};
_unit setVariable [QGVAR(isRefueling), false];
_unit setVariable [QGVAR(nozzle), objNull, true];