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edf4a70ed6
* Simplify main fuel loop * Remove unecessary action macro * Add container refueling * Fuel counter behaviour is now consistent for both limited and unlimited fuel sources * Update maxFuel and refuelContainer whenever fueling begins * Update maxFuel and refuelContainer whenever fueling begins * Prevent loading of fuel sources into cargo when they have a nozzle connected to them * Added action to check how much fuel is left in a jerry can * Prevent jerry cans from being picked up if they have a nozzle connected to them * Added function to check if a nozzle can be connected to an object * Prevent fuel sources which have their nozzle deployed from being loaded * Compute both tank volumes inside of refuel instead of durring turn on * Didn't mean to delete these * Allow for user defined fuel capacities * Handle more edge cases with infinite fuel sources * Refuel - Prevent fuel sources from being dragged while they're refueling other things * Refuel - Added flow rate multiplier for refueling fuel sources * Refuel - Use FUNC instead of DFUNC for nozzle actions * Refuel - getCapacity should return REFUEL_DISABLED_FUEL instead of 0 when argument is not a fuel source * Refuel - Correctly reset fuel counter when fueling a new target * Refuel - Implemented all suggested changes * Refuel - Added newlines to end of files * Refuel - Added missing newline at end of XEH_PREP * Only setFuel once per jerry can creation Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Calling getFuel will initialize the fuel source * Refuel - Add newline to end of file --------- Co-authored-by: BaerMitUmlaut <baermitumlaut@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GitHawk
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* Detaches the fuel nozzle, drops it and removes player variables.
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*
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* Arguments:
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* 0: Unit <OBJECT> (default: objNull)
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* 1: Nozzle <OBJECT>
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* 2: Disconnect Only <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, nozzle, false] call ace_refuel_fnc_dropNozzle
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* [objNull, nozzle, false] call ace_refuel_fnc_dropNozzle
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]], ["_disconnectOnly", false, [false]]];
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TRACE_3("dropNozzle",_unit,_nozzle,_disconnectOnly);
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detach _nozzle;
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_nozzle setVariable [QGVAR(isRefueling), false, true];
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if (_disconnectOnly) exitWith {};
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_nozzle setVelocity [0, 0, 0];
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private _groundPosition = getPosASL _nozzle;
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private _posA = (getPosASL _nozzle) vectorAdd [0,0,0.05];
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private _posB = (getPosASL _nozzle) vectorAdd [0,0,- GVAR(hoseLength)];
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private _intersections = lineIntersectsSurfaces [_posA, _posB, _unit, _nozzle, true, 1, "GEOM"];
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TRACE_1("",_intersections);
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if (_intersections isEqualTo []) then {
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WARNING_1("no ground intersections for nozzle drop @ %1",_groundPosition);
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if (!isNull _unit) then {
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_groundPosition = getPosASL _unit; // place at unit's feet
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} else {
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_groundPosition set [2, (getTerrainHeightASL _groundPosition) + 0.005];
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};
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} else {
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_groundPosition = ((_intersections select 0) select 0) vectorAdd [0,0,0.005];
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};
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_nozzle setPosASL _groundPosition;
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TRACE_1("finalPos",getPosATL _nozzle);
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if (isNull _unit) exitWith {};
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_unit setVariable [QGVAR(isRefueling), false];
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_unit setVariable [QGVAR(nozzle), objNull, true];
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