ACE3/addons/refuel/functions/fnc_makeJerryCan.sqf
2023-02-17 22:19:31 -06:00

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#include "script_component.hpp"
/*
* Author: GitHawk
* Makes an object into a jerry can.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Fuel amount (in liters) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [can] call ace_refuel_fnc_makeJerryCan
*
* Public: Yes
*/
params [["_target", objNull, [objNull]], ["_fuelAmount", 20, [0]]];
if (isNull _target ||
{_target isKindOf "AllVehicles"} ||
{_target getVariable [QGVAR(jerryCan), false]}) exitWith {};
_target setVariable [QGVAR(jerryCan), true];
_target setVariable [QGVAR(source), _target];
_target setVariable [QGVAR(capacity), _fuelAmount];
if (isServer) then {
[_target, _fuelAmount] call FUNC(setFuel); // has global effects
[QGVAR(jerryCanInitalized), [_target]] call CBA_fnc_globalevent;
};
// Main Action
private _action = [QGVAR(Refuel),
localize LSTRING(Refuel),
QPATHTOF(ui\icon_refuel_interact.paa),
{},
{true},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions"], _action] call EFUNC(interact_menu,addActionToObject);
// Add pickup
_action = [QGVAR(PickUpNozzle),
localize LSTRING(TakeNozzle),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(takeNozzle)},
{[_player, _target] call FUNC(canTakeNozzle)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOn
_action = [QGVAR(TurnOn),
localize LSTRING(TurnOn),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOn)},
{[_player, _target] call FUNC(canTurnOn)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOn container
_action = [QGVAR(TurnOn_Container),
localize LSTRING(TurnOn_Container),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target, true] call FUNC(turnOn)},
{[_player, _target, true] call FUNC(canTurnOn)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add check fuel
_action = [QGVAR(CheckFuel),
localize LSTRING(CheckFuel),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(checkFuel)},
{[_player, _target] call FUNC(canCheckFuel)},
{},
[],
[0,0,0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction),
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add turnOff
_action = [QGVAR(TurnOff),
localize LSTRING(TurnOff),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(turnOff)},
{[_player, _target] call FUNC(canTurnOff)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);
// Add disconnect
_action = [QGVAR(Disconnect),
localize LSTRING(Disconnect),
QPATHTOF(ui\icon_refuel_interact.paa),
{[_player, _target] call FUNC(disconnect)},
{[_player, _target] call FUNC(canDisconnect)},
{},
[],
[0, 0, 0],
REFUEL_ACTION_DISTANCE] call EFUNC(interact_menu,createAction);
[_target, 0, ["ACE_MainActions", QGVAR(Refuel)], _action] call EFUNC(interact_menu,addActionToObject);