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38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
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Author: Garth de Wet (LH)
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Description:
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Performs rain checks and checks to see whether glasses effects have been applied or not.
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Checks for external camera and removes effects.
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*/
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#include "script_component.hpp"
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if (!alive ace_player) exitWith {};
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if (true) then {
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// Detect if curator interface is open and disable effects
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if (!isNull(findDisplay 312)) exitWith {
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if (GVAR(EffectsActive)) then {
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call FUNC(removeGlassesEffect);
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};
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};
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call FUNC(checkGlasses);
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if !(ace_player call FUNC(isGogglesVisible)) exitWith {
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if (GVAR(EffectsActive)) then {
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call FUNC(removeGlassesEffect);
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};
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};
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if (call FUNC(externalCamera)) exitWith {
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if (GVAR(EffectsActive)) then {
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call FUNC(removeGlassesEffect);
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};
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};
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if !(GVAR(EffectsActive)) then {
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(goggles ace_player) call FUNC(applyGlassesEffect);
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} else {
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if ((goggles ace_player) call FUNC(isDivingGoggles) && {underwater ace_player}) then {
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call FUNC(removeRainEffect);
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call FUNC(removeDirtEffect);
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call FUNC(removeDustEffect);
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};
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};
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};
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