ACE3/addons/medical/functions/fnc_setDead.sqf
Glowbal a609d00730 Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
2015-02-08 13:18:08 +01:00

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/*
* Author: Glowbal
* Either kills a unit or puts the unit in a revivable state, depending on the settings.
*
* Arguments:
* 0: The unit that will be killed <OBJECT>
*
* ReturnValue:
* <NIL>
*
* Public: yes
*/
#include "script_component.hpp"
private ["_unit"];
_unit = _this select 0;
_force = false;
if (count _this >= 2) then {
_force = _this select 1;
};
if (!alive _unit) exitwith{};
if (!local _unit) exitwith {
[[_unit, _force], QUOTE(FUNC(setDead)), _unit, false] call EFUNC(common,execRemoteFnc);
};
if (missionName getVariable [QGVAR(enableRevive), false]) exitwith {
// TODO Implement the revive state
};
_unit setvariable ["ACE_isDead", true, true];
if (isPLayer _unit) then {
_unit setvariable ["isDeadPlayer", true, true];
};
_unit setdamage 1;