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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*
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* Author: esteldunedain
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* Modify the visuals of a medical action point.
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* On Basic medical: modify the icon color based on damage on that body part.
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*
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* Arguments:
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* 0: The Patient Unit <OBJECT>
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* 1: The Diagnosing Unit <OBJECT>
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* 2: Selection Number <NUMBER>
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* 3: The action to modify <OBJECT>
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*
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* ReturnValue:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "_player", "_selectionN", "_actionData"];
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if (GVAR(level) < 2 || {!([_target] call FUNC(hasMedicalEnabled))}) exitWith {
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private ["_pointDamage"];
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_pointDamage = (_target getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
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if (_pointDamage >= 0.8) exitWith {
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_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
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};
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if (_pointDamage > 0) exitWith {
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_actionData set [2, QPATHTOF(UI\icons\medical_crossYellow.paa)];
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};
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};
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private ["_openWounds", "_amountOf"];
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_openWounds = _target getVariable [QGVAR(openWounds), []];
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{
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_x params ["", "", "_selectionX", "_amountOf", "_x4"];
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if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitWith {
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_actionData set [2, QPATHTOF(UI\icons\medical_crossRed.paa)];
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};
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} forEach _openWounds;
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