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05389e7e25
Will remove items on treatment start. Add again on treatmentFailure. Based upon consumeItem config setting.
43 lines
1.2 KiB
Plaintext
43 lines
1.2 KiB
Plaintext
/*
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* Author: Glowbal
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* IV Treatment callback
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*
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* Arguments:
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* 0: The medic <OBJECT>
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* 1: The patient <OBJECT>
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* 2: SelectionName <STRING>
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* 3: Treatment classname <STRING>
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*
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"];
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_caller = _this select 0;
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_target = _this select 1;
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_selectionName = _this select 2;
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_className = _this select 3;
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_items = _this select 4;
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_specificSpot = if (count _this > 5) then {_this select 5} else {-1};
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if !([_target] call FUNC(hasMedicalEnabled)) exitwith {
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_this call FUNC(treatmentBasic_bandage);
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};
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[[_target, _className, _selectionName, _specificSpot], QUOTE(DFUNC(treatmentAdvanced_bandageLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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/* {
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if (_x != "") then {
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[_target, _x] call FUNC(addToTriageCard);
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};
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}foreach _items;*/
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["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
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[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_bandagedPatient", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);
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true;
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