ACE3/addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
Glowbal 05389e7e25 Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
2015-04-03 22:40:36 +02:00

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/*
* Author: Glowbal
* IV Treatment callback
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
* 2: SelectionName <STRING>
* 3: Treatment classname <STRING>
*
*
* Return Value:
* Succesful treatment started <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
private ["_caller", "_target", "_selectionName", "_className", "_items", "_removeItem"];
_caller = _this select 0;
_target = _this select 1;
_selectionName = _this select 2;
_className = _this select 3;
_items = _this select 4;
_specificSpot = if (count _this > 5) then {_this select 5} else {-1};
if !([_target] call FUNC(hasMedicalEnabled)) exitwith {
_this call FUNC(treatmentBasic_bandage);
};
[[_target, _className, _selectionName, _specificSpot], QUOTE(DFUNC(treatmentAdvanced_bandageLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
/* {
if (_x != "") then {
[_target, _x] call FUNC(addToTriageCard);
};
}foreach _items;*/
["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_bandagedPatient", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);
true;