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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
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#define ALL_BODY_PARTS ["head", "body", "leftarm", "rightarm", "leftleg", "rightleg"]
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// scale received pain to 0-2 level to select type of scream
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// below 0.25: 0, from 0.25 to 0.5: 1, more than 0.5: 2
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#define PAIN_TO_SCREAM(pain) (floor (4 * pain) min 2)
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// scale received pain to 0-2 level to select type of scream
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// below 0.33: 0, from 0.34 to 0.66: 1, more than 0.67: 2
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#define PAIN_TO_MOAN(pain) (floor (3 * pain) min 2)
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#define GET_NUMBER(config,default) (if (isNumber (config)) then {getNumber (config)} else {default})
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#define GET_STRING(config,default) (if (isText (config)) then {getText (config)} else {default})
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#define GET_ARRAY(config,default) (if (isArray (config)) then {getArray (config)} else {default})
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// --- blood
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// 0.077 l/kg * 80kg = 6.16l
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#define DEFAULT_BLOOD_VOLUME 6.0 // in liters
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#define BLOOD_VOLUME_HAS_LOST_SOME 5.700 // lost 5% blood, Class I Hemorrhage
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#define BLOOD_VOLUME_HAS_LOST_MUCH 5.100 // lost 15% blood, Class II Hemorrhage
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#define BLOOD_VOLUME_UNCONSCIOUS 4.200 // lost 30% blood, Class III Hemorrhage
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#define BLOOD_VOLUME_DEAD 3.600 // lost 40% blood, Class IV Hemorrhage
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#define BLOOD_VOLUME_CARDIAC_ARREST 1.2 // TBD
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// IV Change per second calculation:
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// 250ml should take 60 seconds to fill. 250ml/60s = 4.166ml/s.
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#define IV_CHANGE_PER_SECOND ([1000, 4.166] select GVAR(advancedIVBags)) // in milliliters per second
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// chance per second to get knocked out due to blood loss
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#define BLOOD_LOSS_KNOCK_OUT_CHANCE 0.1 // 10%
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// duration in seconds to stay knocked out due to blood loss
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#define BLOOD_LOSS_KNOCK_OUT_DURATION (15 + random 20)
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// --- unconsciousness
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#define DEFAULT_KNOCK_OUT_DELAY (5 + random 10)
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// --- pain
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#define PAIN_UNCONSCIOUS 0.7
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// duration in seconds to stay knocked out due to pain
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#define PAIN_KNOCK_OUT_DURATION (15 + random 20)
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