mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ab6fc8efca
* Fix laser and missileguidance over water * Return a normalized vector in EFUNC(common,getTurretDirection) * Make laser dispersion simulation optional, default off * Prototype for ace_laser_designate * Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate * Simplify laser into one module Rewrite large parts of laser Merge laser_designate Delete lase_selfDesignate * Cleanup missile guidance * Headers, fix laser over water * Cleanup * Test * Change setting to scalar, more cleanup * Add seeker debug drawing
24 lines
691 B
Plaintext
24 lines
691 B
Plaintext
#include "script_component.hpp"
|
|
|
|
#include "initKeybinds.sqf"
|
|
|
|
// Global Laser EHs
|
|
["ace_laserOn", {
|
|
params ["_uuid", "_args"];
|
|
TRACE_2("ace_laserOn eh",_uuid,_args);
|
|
[GVAR(laserEmitters), _uuid, _args] call CBA_fnc_hashSet;
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
["ace_laserOff", {
|
|
params ["_uuid"];
|
|
TRACE_1("ace_laserOn eh",_uuid);
|
|
if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then {
|
|
[GVAR(laserEmitters), _uuid] call CBA_fnc_hashRem;
|
|
};
|
|
}] call CBA_fnc_addEventHandler;
|
|
|
|
// Shows detector and mine posistions in 3d when debug is on
|
|
#ifdef DRAW_LASER_INFO
|
|
addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}];
|
|
#endif
|