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a687c49d2a
* Interconnects the rangecard and scopes modules * Hides the zeroing text when the vanilla zeroing is overwritten * Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
136 lines
5.2 KiB
Plaintext
136 lines
5.2 KiB
Plaintext
/*
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* Author: KoffeinFlummi, esteldunedain, Ruthberg
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*
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* Watches for scope changes.
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* Defines key bindings
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*
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(Optics) = ["", "", ""];
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GVAR(canAdjustElevation) = [false, false, false];
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GVAR(canAdjustWindage) = [false, false, false];
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GVAR(scopeAdjust) = [[[0,0],0,[0,0],0], [[0,0],0,[0,0],0], [[0,0],0,[0,0],0]];
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// Check inventory when it changes
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["loadout", FUNC(inventoryCheck)] call CBA_fnc_addPlayerEventHandler;
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// Instantly hide knobs when scoping in
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["cameraView", {
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params ["_player", "_newCameraView"];
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if (_newCameraView == "GUNNER") then {
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private _layer = [QGVAR(Zeroing)] call BIS_fnc_rscLayer;
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_layer cutText ["", "PLAIN", 0];
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if !(isNil QGVAR(fadePFH)) then {
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[GVAR(fadePFH)] call CBA_fnc_removePerFrameHandler;
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GVAR(fadePFH) = nil;
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};
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};
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}] call CBA_fnc_addPlayerEventHandler;
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// Add keybinds
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMinor), localize LSTRING(AdjustUpMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_UP, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMinor), localize LSTRING(AdjustDownMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_DOWN, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [false, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMinor), localize LSTRING(AdjustLeftMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_LEFT, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMinor), localize LSTRING(AdjustRightMinor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_RIGHT, MINOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [false, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustUpMajor), localize LSTRING(AdjustUpMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_UP, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustDownMajor), localize LSTRING(AdjustDownMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, ELEVATION_DOWN, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [true, false, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustLeftMajor), localize LSTRING(AdjustLeftMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_LEFT, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [209, [true, true, false]], true] call CBA_fnc_addKeybind;
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["ACE3 Scope Adjustment", QGVAR(AdjustRightMajor), localize LSTRING(AdjustRightMajor), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
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[ACE_player] call FUNC(inventoryCheck);
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// Statement
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[ACE_player, WINDAGE_RIGHT, MAJOR_INCREMENT] call FUNC(adjustScope);
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}, {false}, [201, [true, true, false]], true] call CBA_fnc_addKeybind;
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// Register fire event handler
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["ace_firedPlayer", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", DFUNC(firedEH)] call CBA_fnc_addEventHandler;
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