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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
93 lines
3.0 KiB
Plaintext
93 lines
3.0 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* Add or remove item(s) when the + or - button is pressed in the right panel.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Add or remove <SCALAR> (-1: remove, 1: Add)
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_addOrRemove"];
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private _load = 0;
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private _maxLoad = "";
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private _items = [];
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private _ctrlList = (_display displayCtrl IDC_rightTabContentListnBox);
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private _lnbCurSel = lnbCurSelRow _ctrlList;
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private _item = _ctrlList lnbData [_lnbCurSel, 0];
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if ((_ctrlList lnbValue [_lnbCurSel, 2]) == 1 && {_addOrRemove == 1}) exitWith {};
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// Update item count and currentItems array
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switch GVAR(currentLeftPanel) do {
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case IDC_buttonUniform : {
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if (_addOrRemove > 0) then {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) addItemToUniform _item;
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};
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} else {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) removeItemFromUniform _item;
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};
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};
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_load = loadUniform GVAR(center);
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_maxLoad = gettext (configfile >> "CfgWeapons" >> uniform GVAR(center) >> "ItemInfo" >> "containerClass");
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_items = uniformItems GVAR(center);
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GVAR(currentItems) set [15 ,_items];
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};
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case IDC_buttonVest : {
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if (_addOrRemove > 0) then {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) addItemToVest _item;
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};
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} else {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) removeItemFromVest _item;
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};
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};
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_load = loadVest GVAR(center);
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_maxLoad = gettext (configfile >> "CfgWeapons" >> vest GVAR(center) >> "ItemInfo" >> "containerClass");
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_items = vestItems GVAR(center);
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GVAR(currentItems) set [16,_items];
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};
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case IDC_buttonBackpack : {
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if (_addOrRemove > 0) then {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) addItemToBackpack _item;
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};
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} else {
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for "_count" from 1 to ([1, 5] select (GVAR(shiftState))) do {
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GVAR(center) removeItemFromBackpack _item;
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};
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};
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_load = loadBackpack GVAR(center);
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_maxLoad = backpack GVAR(center);
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_items = backpackItems GVAR(center);
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GVAR(currentItems) set [17,_items];
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};
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};
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// Update progress bar status, weight info
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private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar;
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_loadIndicatorBarCtrl progressSetPosition _load;
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private _value = {_x == _item} count _items;
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_ctrlList lnbSetText [[_lnbCurSel, 2],str _value];
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[QGVAR(cargoChanged), [_display, _item, _addOrRemove, GVAR(shiftState)]] call CBA_fnc_localEvent;
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[_ctrlList, _maxLoad] call FUNC(updateRightPanel);
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