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* Add option to disable AI kills tracking in Kill Tracker Add an option to disable tracking of kills of AI units when using ACE Kill Tracker. Configurable through Addon Settings * Made setting global * Requested changes * Omitted optional default params Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * Added missing dot Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Added missing dot in Czech translation * Update addons/killtracker/XEH_preInit.sqf * Update addons/killtracker/XEH_preInit.sqf --------- Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
145 lines
5.7 KiB
Plaintext
145 lines
5.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Tracks deaths/kills and logs to the end mission disaplay
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* Attemps to log kills from Medical by using "ace_killed" event.
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*
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* Note: Requires config setup in a mission's description.ext
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* Has no effect if mission is not setup correctly.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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if ((getText (missionconfigfile >> "CfgDebriefingSections" >> QUOTE(XADDON) >> "variable")) != QXGVAR(outputText)) exitWith {
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TRACE_1("no mission debriefing config",_this);
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};
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if (!(["ace_medical"] call EFUNC(common,isModLoaded))) exitWith {
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WARNING("No ACE-Medical");
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XGVAR(outputText) = "No ACE-Medical";
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};
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private _global = missionNamespace getVariable [QGVAR(globalSync), false]; // Global Sync (e.g. for spectator)
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INFO_1("Running Kill Tracking [Global: %1]",_global);
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// Variables:
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GVAR(eventsArray) = [];
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XGVAR(outputText) = format ["%1 0", LLSTRING(TotalKills)];
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GVAR(killCount) = 0;
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// Add Event Handlers:
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[QGVAR(kill), {
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params ["_name", "_killInfo"];
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TRACE_2("kill eh",_name,_killInfo);
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// Increment kill counter
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GVAR(killCount) = GVAR(killCount) + 1;
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GVAR(eventsArray) pushBack format [LLSTRING(Kill), _name, _killInfo];
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XGVAR(outputText) = (format ["%1 %2<br/>", LLSTRING(TotalKills), GVAR(killCount)]) + (GVAR(eventsArray) joinString "<br/>");
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if (missionNamespace getVariable [QGVAR(globalSync), false]) then {
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ACE_player setVariable [QGVAR(output), XGVAR(outputText), true];
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};
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}] call CBA_fnc_addEventHandler;
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[QGVAR(death), {
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params ["_name", "_killInfo"];
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TRACE_2("death eh",_name,_killInfo);
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GVAR(eventsArray) pushBack format [LLSTRING(Killer), _name, _killInfo];
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XGVAR(outputText) = (format ["%1 %2<br/>", LLSTRING(TotalKills), GVAR(killCount)]) + (GVAR(eventsArray) joinString "<br/>");
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if (missionNamespace getVariable [QGVAR(globalSync), false]) then {
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ACE_player setVariable [QGVAR(output), XGVAR(outputText), true];
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};
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}] call CBA_fnc_addEventHandler;
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["ace_killed", {
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params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
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TRACE_4("ace_killed EH",_unit,_causeOfDeath,_killer,_instigator);
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if (!local _unit) exitWith {};
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private _killInfo = [];
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if (!isNull _killer) then {
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if (!(_killer isKindof "CAManBase")) then { // If killer is a vehicle log the vehicle type
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_killInfo pushBack format [LLSTRING(Vehicle), getText ((configOf _killer) >> "displayName")];
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};
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if (isNull _instigator) then {
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_instigator = effectiveCommander _killer;
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TRACE_2("using effectiveCommander",_instigator,_killer);
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};
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};
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private _unitIsPlayer = hasInterface && {_unit in [player, ace_player]}; // isPlayer check will fail at this point
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private _killerIsPlayer = (!isNull _instigator) && {_unit != _instigator} && {[_instigator] call EFUNC(common,isPlayer)};
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TRACE_2("",_unitIsPlayer,_killerIsPlayer);
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// Don't do anything if neither are players
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if (!(_unitIsPlayer || _killerIsPlayer)) exitWith {};
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// Log firendly fire
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private _fnc_getSideFromConfig = {
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params ["_object"];
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switch (getNumber ((configOf _object) >> "side")) do {
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case (0): {east};
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case (1): {west};
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case (2): {resistance};
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default {civilian};
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};
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};
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if ((!isNull _instigator) && {_unit != _instigator} && {_instigator isKindOf "CAManBase"}) then {
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// Because of unconscious group switching/captives it's probably best to just use unit's config side
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private _unitSide = [_unit] call _fnc_getSideFromConfig;
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private _killerSide = [_instigator] call _fnc_getSideFromConfig;
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if ([_unitSide, _killerSide] call BIS_fnc_areFriendly) then {
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_killInfo pushBack format["<t color='#ff0000'>%1</t>", LLSTRING(FriendlyFire)];
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};
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};
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// Rough cause of death from statemachine (e.g. "CardiacArrest:Timeout"), could parse this to be more human readable
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_killInfo pushBack _causeOfDeath;
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// Parse info into text
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_killInfo = if (_killInfo isEqualTo []) then {
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""
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} else {
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format [" - [%1]", (_killInfo joinString ", ")];
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};
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// If unit was player then send event to self
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if (_unitIsPlayer) then {
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private _killerName = "Self?";
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if ((!isNull _killer) && {_unit != _killer}) then {
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if (_killerIsPlayer) then {
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_killerName = [_killer, true, false] call EFUNC(common,getName);
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} else {
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_killerName = _killer getVariable [QGVAR(aiName), ""]; // allow setting a custom AI name (e.g. VIP Target)
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if (_killerName == "") then {
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_killerName = format ["*AI* - %1", getText ((configOf _killer) >> "displayName")];
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};
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};
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};
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TRACE_3("send death event",_unit,_killerName,_killInfo);
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[QGVAR(death), [_killerName, _killInfo]] call CBA_fnc_localEvent;
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};
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// If killer was player then send event to killer
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if (_killerIsPlayer) then {
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private _unitName = "";
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if (_unitIsPlayer) then {
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_unitName = [_unit, true, false] call EFUNC(common,getName); // should be same as profileName
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} else {
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_unitName = _unit getVariable [QGVAR(aiName), ""]; // allow setting a custom AI name (e.g. VIP Target)
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if (_unitName == "") then {
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_unitName = format ["*AI* - %1", getText ((configOf _unit) >> "displayName")];
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};
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};
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if (_unitIsPlayer || GVAR(trackAI)) then {
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TRACE_3("send kill event",_killer,_unitName,_killInfo);
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[QGVAR(kill), [_unitName, _killInfo], _killer] call CBA_fnc_targetEvent;
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};
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};
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}] call CBA_fnc_addEventHandler;
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