ACE3/addons/killtracker/XEH_postInit.sqf
Sotirios Pupakis fd7a5004f0
KillTracker - Add option to filter out AI unit kills (#9800)
* Add option to disable AI kills tracking in Kill Tracker

Add an option to disable tracking of kills of AI units when using ACE Kill Tracker. Configurable through Addon Settings

* Made setting global

* Requested changes

* Omitted optional default params

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Added missing dot

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Added missing dot in Czech translation

* Update addons/killtracker/XEH_preInit.sqf

* Update addons/killtracker/XEH_preInit.sqf

---------

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-19 17:53:47 -06:00

145 lines
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#include "script_component.hpp"
/*
* Author: PabstMirror
* Tracks deaths/kills and logs to the end mission disaplay
* Attemps to log kills from Medical by using "ace_killed" event.
*
* Note: Requires config setup in a mission's description.ext
* Has no effect if mission is not setup correctly.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
if ((getText (missionconfigfile >> "CfgDebriefingSections" >> QUOTE(XADDON) >> "variable")) != QXGVAR(outputText)) exitWith {
TRACE_1("no mission debriefing config",_this);
};
if (!(["ace_medical"] call EFUNC(common,isModLoaded))) exitWith {
WARNING("No ACE-Medical");
XGVAR(outputText) = "No ACE-Medical";
};
private _global = missionNamespace getVariable [QGVAR(globalSync), false]; // Global Sync (e.g. for spectator)
INFO_1("Running Kill Tracking [Global: %1]",_global);
// Variables:
GVAR(eventsArray) = [];
XGVAR(outputText) = format ["%1 0", LLSTRING(TotalKills)];
GVAR(killCount) = 0;
// Add Event Handlers:
[QGVAR(kill), {
params ["_name", "_killInfo"];
TRACE_2("kill eh",_name,_killInfo);
// Increment kill counter
GVAR(killCount) = GVAR(killCount) + 1;
GVAR(eventsArray) pushBack format [LLSTRING(Kill), _name, _killInfo];
XGVAR(outputText) = (format ["%1 %2<br/>", LLSTRING(TotalKills), GVAR(killCount)]) + (GVAR(eventsArray) joinString "<br/>");
if (missionNamespace getVariable [QGVAR(globalSync), false]) then {
ACE_player setVariable [QGVAR(output), XGVAR(outputText), true];
};
}] call CBA_fnc_addEventHandler;
[QGVAR(death), {
params ["_name", "_killInfo"];
TRACE_2("death eh",_name,_killInfo);
GVAR(eventsArray) pushBack format [LLSTRING(Killer), _name, _killInfo];
XGVAR(outputText) = (format ["%1 %2<br/>", LLSTRING(TotalKills), GVAR(killCount)]) + (GVAR(eventsArray) joinString "<br/>");
if (missionNamespace getVariable [QGVAR(globalSync), false]) then {
ACE_player setVariable [QGVAR(output), XGVAR(outputText), true];
};
}] call CBA_fnc_addEventHandler;
["ace_killed", {
params ["_unit", "_causeOfDeath", "_killer", "_instigator"];
TRACE_4("ace_killed EH",_unit,_causeOfDeath,_killer,_instigator);
if (!local _unit) exitWith {};
private _killInfo = [];
if (!isNull _killer) then {
if (!(_killer isKindof "CAManBase")) then { // If killer is a vehicle log the vehicle type
_killInfo pushBack format [LLSTRING(Vehicle), getText ((configOf _killer) >> "displayName")];
};
if (isNull _instigator) then {
_instigator = effectiveCommander _killer;
TRACE_2("using effectiveCommander",_instigator,_killer);
};
};
private _unitIsPlayer = hasInterface && {_unit in [player, ace_player]}; // isPlayer check will fail at this point
private _killerIsPlayer = (!isNull _instigator) && {_unit != _instigator} && {[_instigator] call EFUNC(common,isPlayer)};
TRACE_2("",_unitIsPlayer,_killerIsPlayer);
// Don't do anything if neither are players
if (!(_unitIsPlayer || _killerIsPlayer)) exitWith {};
// Log firendly fire
private _fnc_getSideFromConfig = {
params ["_object"];
switch (getNumber ((configOf _object) >> "side")) do {
case (0): {east};
case (1): {west};
case (2): {resistance};
default {civilian};
};
};
if ((!isNull _instigator) && {_unit != _instigator} && {_instigator isKindOf "CAManBase"}) then {
// Because of unconscious group switching/captives it's probably best to just use unit's config side
private _unitSide = [_unit] call _fnc_getSideFromConfig;
private _killerSide = [_instigator] call _fnc_getSideFromConfig;
if ([_unitSide, _killerSide] call BIS_fnc_areFriendly) then {
_killInfo pushBack format["<t color='#ff0000'>%1</t>", LLSTRING(FriendlyFire)];
};
};
// Rough cause of death from statemachine (e.g. "CardiacArrest:Timeout"), could parse this to be more human readable
_killInfo pushBack _causeOfDeath;
// Parse info into text
_killInfo = if (_killInfo isEqualTo []) then {
""
} else {
format [" - [%1]", (_killInfo joinString ", ")];
};
// If unit was player then send event to self
if (_unitIsPlayer) then {
private _killerName = "Self?";
if ((!isNull _killer) && {_unit != _killer}) then {
if (_killerIsPlayer) then {
_killerName = [_killer, true, false] call EFUNC(common,getName);
} else {
_killerName = _killer getVariable [QGVAR(aiName), ""]; // allow setting a custom AI name (e.g. VIP Target)
if (_killerName == "") then {
_killerName = format ["*AI* - %1", getText ((configOf _killer) >> "displayName")];
};
};
};
TRACE_3("send death event",_unit,_killerName,_killInfo);
[QGVAR(death), [_killerName, _killInfo]] call CBA_fnc_localEvent;
};
// If killer was player then send event to killer
if (_killerIsPlayer) then {
private _unitName = "";
if (_unitIsPlayer) then {
_unitName = [_unit, true, false] call EFUNC(common,getName); // should be same as profileName
} else {
_unitName = _unit getVariable [QGVAR(aiName), ""]; // allow setting a custom AI name (e.g. VIP Target)
if (_unitName == "") then {
_unitName = format ["*AI* - %1", getText ((configOf _unit) >> "displayName")];
};
};
if (_unitIsPlayer || GVAR(trackAI)) then {
TRACE_3("send kill event",_killer,_unitName,_killInfo);
[QGVAR(kill), [_unitName, _killInfo], _killer] call CBA_fnc_targetEvent;
};
};
}] call CBA_fnc_addEventHandler;