mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick |
||
---|---|---|
.. | ||
functions | ||
$PBOPREFIX$ | ||
CfgAmmo.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
config.cpp | ||
initSettings.inc.sqf | ||
README.md | ||
script_component.hpp | ||
script_macros.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_vehicle_damage
Adds enhanced vehicle damage. Primary goal is to remove global vehicle health and instead opt for a "component based" health system.