ACE3/addons/common/functions/fnc_setCaptivityStatus.sqf
2015-05-14 20:06:06 +02:00

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/*
* Author: commy2
*
* Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive.
*
* Argument:
* 0: Unit (Object)
* 1: The reason of the captivity (String)
* 2: Is the reason still valid? True for setting this reason, false for removing it (Bool)
*
* Return value:
* None.
*/
#include "script_component.hpp"
private ["_captivityReasons", "_unitCaptivityReasons", "_captivityReasonsBooleans", "_bitmask"];
PARAMS_3(_unit,_reason,_status);
_captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
// register new reason (these reasons are shared publicly, since units can change ownership, but keep their captivity status)
if !(_reason in _captivityReasons) then {
_captivityReasons pushBack _reason;
ACE_captivityReasons = _captivityReasons;
publicVariable "ACE_captivityReasons";
};
// get reasons why the unit is captive already and update to the new status
_unitCaptivityReasons = [_unit] call FUNC(getCaptivityStatus);
_captivityReasonsBooleans = [];
{
_captivityReasonsBooleans set [_forEachIndex, (_captivityReasons select _forEachIndex) in _unitCaptivityReasons];
} forEach _captivityReasons;
_captivityReasonsBooleans set [_captivityReasons find _reason, _status];
_bitmask = _captivityReasonsBooleans call FUNC(toBitmask);
// actually apply the setCaptive command globaly
[[_unit, _bitmask], "{(_this select 0) setCaptive (_this select 1)}", _unit] call FUNC(execRemoteFnc);