ACE3/addons/overheating/CfgWeapons.hpp

57 lines
1.9 KiB
C++

class CfgWeapons {
class RifleCore;
class Rifle: RifleCore {
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
GVAR(mrbs) = 3000;
//Dispersion Factor (this will be scaled based on the barrel temp)
GVAR(dispersion) = 1;
//Slowdown Factor (this will be scaled based on the barrel temp)
GVAR(slowdownFactor) = 1;
};
class Rifle_Base_F;
class Rifle_Long_Base_F: Rifle_Base_F {
GVAR(dispersion) = 0.75;
};
class arifle_MX_Base_F: Rifle_Base_F {
// Custom jam clearing action. Default uses reload animation.
ACE_clearJamAction = "GestureReloadMX";
};
class arifle_MX_SW_F: arifle_MX_Base_F {
// Custom jam clearing action. Use empty string to undefine.
ACE_clearJamAction = "";
// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
GVAR(allowSwapBarrel) = 1;
GVAR(dispersion) = 0.75;
};
class MMG_01_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class MMG_02_base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Zafir_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_Mk200_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class LMG_03_Base_F: Rifle_Long_Base_F {
GVAR(allowSwapBarrel) = 1;
};
class ACE_ItemCore;
class CBA_MiscItem_ItemInfo;
class ACE_SpareBarrel_Item: ACE_ItemCore {
displayName = CSTRING(SpareBarrelName);
author = ECSTRING(common,ACETeam);
scope = 2;
descriptionshort = CSTRING(SpareBarrelDescription);
picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
class ItemInfo: CBA_MiscItem_ItemInfo {
mass = 60;
};
};
};