mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
22 lines
839 B
Plaintext
22 lines
839 B
Plaintext
// by CAA-Picard
|
|
#include "script_component.hpp"
|
|
|
|
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
|
|
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
|
|
|
|
|
|
// Add keybinds
|
|
["ACE3", QGVAR(safeMode), localize "STR_ACE_SafeMode_SafeMode",
|
|
{
|
|
// Conditions: canInteract
|
|
if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
|
|
// Conditions: specific
|
|
if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false};
|
|
|
|
// Statement
|
|
[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
|
|
true
|
|
},
|
|
{false},
|
|
[41, [false, true, false]], false] call cba_fnc_addKeybind;
|