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a7d8c3eb3a
* Move SOG compat to addons/ * Set component to skip loading when SOG not present * Use skipWhenMissingDependencies for GRAD Trenches compatiblity * Tools - Add SOG dlc launch config * move trenches to sub config, handle grad with 2nd subconfig * fix `Land_vn_b_prop_fueldrum_01` UBC * use ifndef --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
41 lines
1.4 KiB
Plaintext
41 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: GhostIsSpooky, veteran29
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* Handler for 'detonation' of a local punji trap. Workaround for local-only ammo hit event.
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*
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* Arguments:
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* 0: Punji trap <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [trap] call ace_compat_sog_fnc_handlePunjiTrapTrigger
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*
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* Public: No
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*/
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params ["_trap"];
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if (!(["ACE_Medical"] call EFUNC(common,isModLoaded))) exitWith {};
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private _radius = getNumber (configOf _trap >> "indirectHitRange");
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private _affectedUnits = _trap nearEntities ["CAManBase", _radius];
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private _spikesOffset = [configOf _trap >> QGVAR(spikesOffset), "ARRAY", [0,0,0]] call CBA_fnc_getConfigEntry;
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if (_spikesOffset isNotEqualTo [0,0,0]) then {
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private _spikesPos = _trap modelToWorld _spikesOffset;
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private _spikesCheckSelection = getText (configOf _trap >> QGVAR(spikesCheckSelection));
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private _spikesCheckRadius = getNumber (configOf _trap >> QGVAR(spikesCheckRadius));
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TRACE_3("Using spikes offset for affected units",_spikesOffset,_spikesCheckSelection,_spikesCheckRadius);
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_affectedUnits = _affectedUnits select {
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private _distance = _spikesPos distance (_x modelToWorld (_x selectionPosition _spikesCheckSelection));
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_distance <= _spikesCheckRadius // return
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};
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};
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if (_affectedUnits isEqualTo []) exitWith {};
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[QGVAR(handlePunjiTrapDamage), [_trap, _affectedUnits], _affectedUnits] call CBA_fnc_targetEvent;
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