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95 lines
2.5 KiB
Plaintext
95 lines
2.5 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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ADDON = false;
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#include "XEH_PREP.hpp"
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//ACE events global variables
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GVAR(eventsLocation) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0];
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GVAR(eventsLocation) setText QGVAR(eventsLocation);
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// backwards comp
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DFUNC(canUseWeapon) = {
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ACE_DEPRECATED("ace_common_fnc_canUseWeapon","3.7.0","CBA_fnc_canUseWeapon");
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_this call CBA_fnc_canUseWeapon;
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};
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DFUNC(selectWeaponMode) = {
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ACE_DEPRECATED("ace_common_fnc_selectWeaponMode","3.7.0","CBA_fnc_selectWeapon");
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_this call CBA_fnc_selectWeapon;
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};
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GVAR(syncedEvents) = HASH_CREATE;
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GVAR(showHudHash) = [] call FUNC(hashCreate);
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//GVARS for execNextFrame and waitAndExec and waitUntilAndExecute
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GVAR(waitAndExecArray) = [];
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GVAR(nextFrameNo) = diag_frameno;
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GVAR(nextFrameBufferA) = [];
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GVAR(nextFrameBufferB) = [];
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GVAR(waitUntilAndExecArray) = [];
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GVAR(settingsInitFinished) = false;
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GVAR(runAtSettingsInitialized) = [];
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// @todo: Generic local-managed global-synced objects (createVehicleLocal)
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//Debug
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ACE_COUNTERS = [];
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// Load settings on the server and broadcast them
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if (isServer) then {
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call FUNC(loadSettingsOnServer);
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};
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GVAR(statusEffect_Names) = [];
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GVAR(statusEffect_isGlobal) = [];
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//////////////////////////////////////////////////
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// Set up PlayerChanged eventhandler for pre init
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//////////////////////////////////////////////////
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ACE_player = objNull;
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uiNamespace setVariable ["ACE_player", objNull];
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// @todo check if this can be removed
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if (hasInterface) then {
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// PFH to update the ACE_player variable
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GVAR(PreInit_playerChanged_PFHID) = [{
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if !(ACE_player isEqualTo (call FUNC(player))) then {
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private _oldPlayer = ACE_player;
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ACE_player = call FUNC(player);
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uiNamespace setVariable ["ACE_player", ACE_player];
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// Raise ACE event
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["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
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};
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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};
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//////////////////////////////////////////////////
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// Time handling
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//////////////////////////////////////////////////
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ACE_time = diag_tickTime;
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ACE_realTime = diag_tickTime;
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ACE_virtualTime = diag_tickTime;
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ACE_diagTime = diag_tickTime;
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ACE_gameTime = time;
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ACE_pausedTime = 0;
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ACE_virtualPausedTime = 0;
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[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
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// Init toHex
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[0] call FUNC(toHex);
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isHC = !hasInterface && !isDedicated; // deprecated because no tag
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missionNamespace setVariable ["ACE_isHC", ACE_isHC];
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uiNamespace setVariable ["ACE_isHC", ACE_isHC];
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ADDON = true;
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