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0644ad9ca2
* Added workaround functions for turret magazine ammo. * Switched to retrieving turrets dynamically instead of looking them up from an array. * Refactoring only, no functional changes * Repurposed getNeedRearmMagazines as a general purpose rearm info function + more. * The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one. * Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module. Fixed bugs: * Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions. * Pylon rearm was trying to set ammo count on empty pylons. Note: rearmSuccessLocal is not yet fixed! * Rearming no longer switches shell types in cannons/mortars. * Added Tuupertunut to authors. * Rearming no longer switches shell types. 2nd try. Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned. * Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines. * Small fixes and comments. * Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines. The latter describes much better what the function actually does. * Removed redundant checks. * Refactoring. * Fixed spaces in macros. * Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
51 lines
1.7 KiB
Plaintext
51 lines
1.7 KiB
Plaintext
/*
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* Author: GitHawk
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* Adds all magazines of a vehicle to the supply.
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*
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* Arguments:
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* 0: Ammo Truck <OBJECT>
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* 1: Vehicle object or Vehicle class <OBJECT><STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ammo_truck, tank] call ace_rearm_fnc_addVehicleMagazinesToSupply
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* [ammo_truck, "B_MBT_01_arty_F"] call ace_rearm_fnc_addVehicleMagazinesToSupply
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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if !(EGVAR(common,settingsInitFinished)) exitWith { // only run this after the settings are initialized
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EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(addVehicleMagazinesToSupply), _this];
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};
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params [["_truck", objNull, [objNull]], ["_vehicle", objNull, [objNull, ""]]];
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TRACE_2("addVehicleMagazinesToSupply",_truck,_vehicle);
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if (isNull _truck) exitWith {};
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if (_vehicle isEqualType objNull) then {_vehicle = typeOf _vehicle};
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if (_vehicle == "") exitWith {
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ERROR_1("VehicleType [%1] is empty in ace_rearm_fnc_addVehicleMagazinesToSupply",_string);
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};
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private _turrets = [_vehicle] call FUNC(getAllRearmTurrets);
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{
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private _turretPath = _x;
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private _magazines = [_vehicle, _turretPath] call FUNC(getTurretConfigMagazines);
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TRACE_2("",_turretPath,_magazines);
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{
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[_truck, _x] call FUNC(addMagazineToSupply);
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false
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} count _magazines;
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false
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} count _turrets;
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// 1.70 pylons
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private _pylonConfigs = configProperties [configFile >> "CfgVehicles" >> _vehicle >> "Components" >> "TransportPylonsComponent" >> "Pylons", "isClass _x"];
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{
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private _defaultMag = getText (_x >> "attachment");
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TRACE_3("",_defaultMag,configName _x,_forEachIndex);
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[_truck, _defaultMag] call FUNC(addMagazineToSupply);
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} forEach _pylonConfigs;
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