ACE3/addons/common/CfgWeapons.hpp
2015-04-29 15:14:37 +02:00

47 lines
1.1 KiB
C++

class CfgWeapons {
class ItemCore;
class ACE_ItemCore: ItemCore {
type = 4096;//4;
detectRange = -1;
simulation = "ItemMineDetector";
};
class Rifle;
class Rifle_Base_F: Rifle {
class WeaponSlotsInfo;
};
class ACE_FakePrimaryWeapon: Rifle_Base_F {
scope = 2;
scopeCurator = 1;
scopeArsenal = 1;
displayName = "";
model = "\A3\Weapons_f\empty";
picture = "";
magazines[] = {"ACE_FakeMagazine"};
discreteDistance[] = {};
discreteDistanceInitIndex = 0;
class WeaponSlotsInfo: WeaponSlotsInfo {
mass = 0;
};
};
class InventoryItem_Base_F;
class ACE_Banana: ACE_ItemCore {
author = "$STR_ACE_Common_ACETeam";
scope = 2;
displayName = "$STR_ACE_Common_bananaDisplayName";
descriptionShort = "$STR_ACE_Common_bananaDescr";
model = PATHTOF(data\banana.p3d);
picture = PATHTOF(data\icon_banana_ca.paa);
icon = "iconObject_circle";
mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};