ACE3/addons/spottingscope
commy2 a38afac04b spotting scope updates (#5880)
* add tanoha forces spotting scopes and add preview picture

* factory standard preview picture...

* spotting scope damage materials, hide damage anim, buff hp

* delete unused model

* make ai call out spotting scope, proper thread and cost, better icon

* spotting scope death effects

* disable smoke effect
2017-12-10 12:01:27 -06:00
..
data spotting scope updates (#5880) 2017-12-10 12:01:27 -06:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
rsc animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
UI
$PBOPREFIX$
CfgEventHandlers.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
CfgMoves.hpp
CfgVehicles.hpp spotting scope updates (#5880) 2017-12-10 12:01:27 -06:00
CfgWeapons.hpp Add / Fix missing author entries (#5763) 2017-11-13 16:54:34 -06:00
config.cpp spotting scope updates (#5880) 2017-12-10 12:01:27 -06:00
README.md
RscInGameUI.hpp simplify optics config 2016-06-07 07:38:01 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf
XEH_preInit.sqf spotting scope updates (#5880) 2017-12-10 12:01:27 -06:00
XEH_PREP.hpp animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
XEH_preStart.sqf

ace_spottingscope

Adds a spotting scope.

Maintainers

The people responsible for merging changes to this component or answering potential questions.