ACE3/addons/medical_treatment/functions/fnc_actionDiagnose.sqf
Glowbal a8831a0d16 Change split medical in two components
- medical component is responsible for the injuries and common functionality
- medical_treatment component is responsible for offering treatment functionality
2016-06-13 17:00:56 +02:00

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/*
* Author: Glowbal
* Action for diagnosing in basic medical
*
* Arguments:
* 0: The medic <OBJECT>
* 1: The patient <OBJECT>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private "_genericMessages";
params ["_caller", "_target"];
private _genericMessages = [ELSTRING(medical,diagnoseMessage), [_target] call EFUNC(common,getName)];
if (alive _target) then {
_genericMessages pushBack ELSTRING(medical,diagnoseAlive);
} else {
_genericMessages pushBack ELSTRING(medical,diagnoseDead);
};
if (_target getVariable[QEGVAR(medical,hasLostBlood), 0] > 0) then {
if (_target getVariable[QEGVAR(medical,hasLostBlood), 0] > 1) then {
_genericMessages pushBack ELSTRING(medical,lostBloodALot);
} else {
_genericMessages pushBack ELSTRING(medical,lostBlood);
};
} else {
_genericMessages pushBack ELSTRING(medical,noBloodloss);
};
if (alive _target) then {
if (_target getVariable[QEGVAR(medical,hasPain), false]) then {
_genericMessages pushBack ELSTRING(medical,inPain);
} else {
_genericMessages pushBack ELSTRING(medical,noPain);
};
};
[QEGVAR(common,displayTextStructured), [_genericMessages, 3.0, _caller], [_caller]] call CBA_fnc_targetEvent;