ACE3/addons/medical/functions/fnc_handleStateInjured.sqf
2016-12-05 21:34:20 +01:00

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#include "script_component.hpp"
params ["_unit", "_stateName"];
// If the unit died the loop is finished
if (!alive _unit) exitWith {};
// If locality changed, broadcast the last medical state and finish the local loop
if (!local _unit) exitWith {
_unit setVariable [QGVAR(heartRate), _unit getVariable [QGVAR(heartRate), 80], true];
_unit setVariable [QGVAR(bloodPressure), _unit getVariable [QGVAR(bloodPressure), [80, 120]], true];
_unit setVariable [QGVAR(bloodVolume), _unit getVariable [QGVAR(bloodVolume), DEFAULT_BLOOD_VOLUME], true];
};
[_unit] call FUNC(handleUnitVitals);
private _pain = _unit getVariable [QGVAR(pain), 0];
if (_pain > (_unit getVariable [QGVAR(painSuppress), 0])) then {
[_unit, "moan", PAIN_TO_MOAN(_pain)] call EFUNC(medical_engine,playInjuredSound);
};