mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
c44a1e7ea7
* Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Update initSettings.inc.sqf * Update events-framework.md * Update addons/cookoff/functions/fnc_cookOffEffect.sqf * Restructured, redid API events * Fix effect for JIP, minor optimisations * Removed `cbaSettings_settingChanged` * Renamed variables, tweaked string table entries * Update fire damage #9991 * Capitalize comments again * Fix cookoff for very short durations and fix effect removal being too quick
29 lines
761 B
C++
29 lines
761 B
C++
class CfgVehicles {
|
|
class Sound;
|
|
class GVAR(Sound_low): Sound {
|
|
author = ECSTRING(common,ACETeam);
|
|
_generalMacro = QGVAR(Sound);
|
|
scope = 1;
|
|
sound = QGVAR(CookOff_low);
|
|
};
|
|
class GVAR(Sound_mid): GVAR(Sound_low) {
|
|
sound = QGVAR(CookOff_mid);
|
|
};
|
|
class GVAR(Sound_high): GVAR(Sound_low) {
|
|
sound = QGVAR(CookOff_high);
|
|
};
|
|
|
|
class Tank;
|
|
class Tank_F: Tank {
|
|
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
|
|
};
|
|
|
|
class Car_F;
|
|
class Wheeled_APC_F: Car_F {
|
|
GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
|
|
|
|
// Big explosions for wheeled APCs (same as for tanks)
|
|
explosionEffect = "FuelExplosionBig";
|
|
};
|
|
};
|