ACE3/addons/markers
Dedmen Miller d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
..
functions More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
UI added movable markers option (#5397) 2017-09-07 19:26:32 +02:00
$PBOPREFIX$ port markers 2015-01-18 08:20:55 +01:00
ACE_Settings.hpp Dev helper function to convert settings to code (#5752) 2018-01-07 02:46:47 +01:00
CfgEventHandlers.hpp Integrate 1.60 marker shape color map interface (#3860) 2016-06-02 09:28:52 -05:00
CfgVehicles.hpp overhaul movable markers (#5922) 2018-01-05 18:55:00 +01:00
config.cpp Dev helper function to convert settings to code (#5752) 2018-01-07 02:46:47 +01:00
initSettings.sqf markers - add setting allowing only marker creator to move (#6734) 2019-01-03 13:31:21 -06:00
InsertMarker.hpp code cleanup markers 2015-12-10 15:32:31 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp markers - add setting allowing only marker creator to move (#6734) 2019-01-03 13:31:21 -06:00
stringtable.xml tlumaczenie_12_03_2019 (#6865) 2019-03-13 00:18:33 -05:00
XEH_postInit.sqf markers - add setting allowing only marker creator to move (#6734) 2019-01-03 13:31:21 -06:00
XEH_preInit.sqf Add the ability to edit user placed markers (#6564) 2018-09-17 13:52:24 -05:00
XEH_PREP.hpp overhaul movable markers (#5922) 2018-01-05 18:55:00 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_markers

Completely replaces the default marker system, allowing quicker and more precise placement of markers.

Maintainers

The people responsible for merging changes to this component or answering potential questions.