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247 lines
9.3 KiB
Plaintext
247 lines
9.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: commy2
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* Is the unit able to enter the vehicle in the given position?
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*
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* Arguments:
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* 0: Unit to enter the vehicle <OBJECT>
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* 1: The vehicle to be entered <OBJECT>
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* 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" <STRING>
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* 3: Check current distance to vehicles memory point? (default: false) <BOOL>
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* 4: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken. Note: This index is different from Armas "cargoIndex". (default: next free index) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [bob, car, "Pilot", true, "Turret"] call ace_common_fnc_canGetInPosition
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*
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* Public: No
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*/
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#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
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#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
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params ["_unit", "_vehicle", "_position", ["_checkDistance", false], ["_index", -1]];
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_position = toLower _position;
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// general
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if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false};
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private ["_selectionPosition", "_selectionPosition2"];
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private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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private _turret = [];
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private _radius = 0;
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private _enemiesInVehicle = false; //Possible Side Restriction
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{
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if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
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} forEach crew _vehicle;
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private _return = false;
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switch (_position) do {
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case "driver" : {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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if (_vehicle isKindOf "Tank") then {
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_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
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};
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_return = CANGETINDRIVER;
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};
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case "pilot" : {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_return = CANGETINDRIVER;
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};
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case "gunner" : {
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_turret = [_vehicle] call FUNC(getTurretGunner);
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if (_turret isEqualTo []) exitWith {false};
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
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};
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case "commander" : {
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_turret = [_vehicle] call FUNC(getTurretCommander);
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if (_turret isEqualTo []) exitWith {false};
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
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};
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case "copilot" : {
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_turret = [_vehicle] call FUNC(getTurretCopilot);
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if (_turret isEqualTo []) exitWith {false};
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = CANGETINTURRETINDEX
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};
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case "turret" : {
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private _turrets = [_vehicle] call FUNC(getTurretsOther);
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if (_index != -1 && {_turret = _turrets select _index;
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CANGETINTURRETINDEX
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}) then {
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
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} else {
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for "_index" from 0 to (count _turrets - 1) do {
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_turret = _turrets select _index;
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if (CANGETINTURRETINDEX) exitWith {
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
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};
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};
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};
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};
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case "ffv" : {
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private _turrets = [_vehicle] call FUNC(getTurretsFFV);
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if (_index != -1 && {_turret = _turrets select _index;
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CANGETINTURRETINDEX
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}) then {
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
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} else {
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for "_index" from 0 to (count _turrets - 1) do {
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_turret = _turrets select _index;
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if (CANGETINTURRETINDEX) exitWith {
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private _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
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_return = true
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};
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};
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};
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};
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case "codriver" : {
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private _positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
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{
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if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
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} forEach crew _vehicle;
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if (_index != -1 && {_index in _positions}) then {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
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_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
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};
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_return = true
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} else {
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_index = _positions select 0;
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if (!isNil "_index") then {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
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_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
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};
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_return = true
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};
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};
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};
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case "cargo" : {
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private _positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
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{
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if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
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} forEach crew _vehicle;
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if (_index != -1 && {_index in _positions}) then {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
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_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
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};
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_return = true
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} else {
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_index = _positions select 0;
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if (!isNil "_index") then {
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_radius = getNumber (_config >> "getInRadius");
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_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
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if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
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_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
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_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
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};
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_return = true
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};
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};
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};
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default {};
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};
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private _fnc_isInRange = {
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if (_radius == 0) exitWith {true};
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private _unitPosition = getPos _unit;
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private _distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
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if (!isNil "_selectionPosition2") then {
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_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
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};
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_distance < _radius
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};
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// if you want into the cargo and you can't, then check ffv turrets aswell
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if (_position == "cargo") exitWith {
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if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
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[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
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};
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};
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_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}
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//_enemiesInVehicle
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