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7f04d00b7f
* Added localUnits EH Code by @Commy2 * Init localUnits Variable * use localUnits for medical_blood statemachine * use localUnits for medical_ai statemachine * Remove bracket hell * Add Deleted EH * Run at preInit, move to seperate file * Handle Respawns, Filter Dead * Add detection for Fake deleted EH * Use a getter function * delete all objNull at deletedEH * Cleanup header/comments * Move isBleeding check to inside statemachine * opps * debug off
24 lines
499 B
Plaintext
24 lines
499 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: dedmen
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* Gets localUnits array filtering out nullObjects.
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* If you can handle null objects you can use the array `ace_common_localUnits` directly.
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* Should be equivalent to `allUnits select {local _x}`
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*
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* Arguments:
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* Nothing
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*
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* Return Value:
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* Array of local Units <ARRAY>
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*
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* Example:
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* [] call ace_common_fnc_getLocalUnits
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*
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* Public: Yes
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*/
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// Remove null objects
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GVAR(localUnits) = GVAR(localUnits) - [objNull];
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GVAR(localUnits)
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