ACE3/addons/common/functions/fnc_isAwake.sqf
2019-03-17 17:39:43 +01:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Check if unit is awake. Will be false when death or unit is unconscious.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* if unit is awake <BOOL>
*
* Example:
* [bob] call ace_common_fnc_isAwake
*
* Public: Yes
*/
params ["_unit"];
alive _unit && {!(_unit getVariable ["ACE_isUnconscious", false])}