mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
ffaa195fe5
* Fixed headers to work with silentspike python script * Fixed rest of the files * Fixed ace-team
64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
/*
|
|
* Author: ACE-Team
|
|
*
|
|
*
|
|
* Arguments:
|
|
* None
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* call ace_frag_fnc_pfhRound
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
params ["_round", "_lastPos", "_lastVel", "_shellType", "_firedFrame", "_gun", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
|
|
|
|
if (_round in GVAR(blackList)) exitWith {
|
|
false
|
|
};
|
|
|
|
if (!alive _round) exitWith {
|
|
if ((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
|
|
if (_skip == 0) then {
|
|
if ((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1}) then {
|
|
// shotbullet, shotShell don't seem to explode when touching water, so don't create frags
|
|
if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _shellType >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {};
|
|
private _isArmed = true;
|
|
if (!isNil "_gun") then {
|
|
private _fuseDist = getNumber(configFile >> "CfgAmmo" >> _shellType >> "fuseDistance");
|
|
_isArmed = ((getPosASL _gun) distance _lastPos > _fuseDist);
|
|
TRACE_2("",_fuseDist,_isArmed);
|
|
};
|
|
if (!_isArmed) exitWith {TRACE_1("round not armed",_this);};
|
|
TRACE_3("Sending frag event to server",_lastPos,_lastVel,_shellType);
|
|
[QGVAR(frag_eh), [_lastPos,_lastVel,_shellType]] call CBA_fnc_serverEvent;
|
|
};
|
|
};
|
|
};
|
|
if (_doSpall) then {
|
|
DEC(GVAR(spallIsTrackingCount));
|
|
TRACE_1("doSpall",_foundObjectHPIds);
|
|
{
|
|
if (!isNil "_x") then {
|
|
_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
|
|
};
|
|
} forEach _spallTrack;
|
|
};
|
|
false
|
|
};
|
|
|
|
_this set [1, getPosASL _round];
|
|
_this set [2, velocity _round];
|
|
|
|
if (_doSpall) then {
|
|
private _scale = ((count GVAR(objects)) / GVAR(maxTrackPerFrame)) max 0.1;
|
|
[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
|
|
};
|
|
|
|
true
|