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ff1247daef
* Change repair action's colors on wheels * Add dots.
23 lines
378 B
Plaintext
23 lines
378 B
Plaintext
/*
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* Author: Glowbal
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* Fully repairs vehicle.
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*
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* Arguments:
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* 0: Unit that does the repairing (not used) <OBJECT>
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* 1: Vehicle to repair <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [unit, vehicle] call ace_repair_fnc_doFullRepair
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_vehicle"];
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TRACE_1("params",_vehicle);
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_vehicle setDamage 0;
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